* Space sections fractionally slower (1 sec, exponential) - ExplosivelyDepressurize reduces air pressure by about 20% each pass, sets to vacuum below 20 kPa - Causes some issues with AdjacentBits on airlock close * Introduced constants for Spacing in atmospherics * Limit space wind allowed during spacing to 1000 kPa per tile/sec - Less tile ripping per tick - Tiles rip based on wind - Robustness checks * Slowed down the spacing a bit * Slowed down the spacing a bit more * Better dynamics about high pressure air escaping, - Reduce air temperature (due to decompression) during spacing - Make some water vapor for flavor * Limit temperature loss to >8 Deg.C. No Water vapor
34 KiB
34 KiB