144 lines
5.2 KiB
C#
144 lines
5.2 KiB
C#
using System.Numerics;
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using Content.Client.Changelog;
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using Content.Client.Hands;
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using Content.Client.UserInterface.Controls;
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using Content.Client.UserInterface.Screens;
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using Content.Client.UserInterface.Systems.Gameplay;
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using Content.Client.Viewport;
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using Content.Shared.CCVar;
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using Robust.Client.Graphics;
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using Robust.Client.Input;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Configuration;
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using Robust.Shared.Timing;
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namespace Content.Client.Gameplay
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{
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[Virtual]
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public class GameplayState : GameplayStateBase, IMainViewportState
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{
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly IOverlayManager _overlayManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IUserInterfaceManager _uiManager = default!;
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[Dependency] private readonly ChangelogManager _changelog = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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private FpsCounter _fpsCounter = default!;
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private Label _version = default!;
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public MainViewport Viewport => _uiManager.ActiveScreen!.GetWidget<MainViewport>()!;
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private readonly GameplayStateLoadController _loadController;
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public GameplayState()
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{
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IoCManager.InjectDependencies(this);
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_loadController = _uiManager.GetUIController<GameplayStateLoadController>();
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}
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protected override void Startup()
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{
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base.Startup();
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LoadMainScreen();
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_configurationManager.OnValueChanged(CCVars.UILayout, ReloadMainScreenValueChange);
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// Add the hand-item overlay.
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_overlayManager.AddOverlay(new ShowHandItemOverlay());
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// FPS counter.
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// yeah this can just stay here, whatever
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_fpsCounter = new FpsCounter(_gameTiming);
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UserInterfaceManager.PopupRoot.AddChild(_fpsCounter);
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_fpsCounter.Visible = _configurationManager.GetCVar(CCVars.HudFpsCounterVisible);
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_configurationManager.OnValueChanged(CCVars.HudFpsCounterVisible, (show) => { _fpsCounter.Visible = show; });
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// Version number watermark.
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_version = new Label();
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_version.Text = _changelog.GetClientVersion();
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_version.Visible = VersionVisible();
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UserInterfaceManager.PopupRoot.AddChild(_version);
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_configurationManager.OnValueChanged(CCVars.HudVersionWatermark, (show) => { _version.Visible = VersionVisible(); });
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_configurationManager.OnValueChanged(CCVars.ForceClientHudVersionWatermark, (show) => { _version.Visible = VersionVisible(); });
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// TODO make this centered or something
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LayoutContainer.SetPosition(_version, new Vector2(800, 0));
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}
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// This allows servers to force the watermark on clients
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private bool VersionVisible()
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{
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var client = _configurationManager.GetCVar(CCVars.HudVersionWatermark);
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var server = _configurationManager.GetCVar(CCVars.ForceClientHudVersionWatermark);
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return client || server;
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}
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protected override void Shutdown()
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{
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_overlayManager.RemoveOverlay<ShowHandItemOverlay>();
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base.Shutdown();
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// Clear viewport to some fallback, whatever.
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_eyeManager.MainViewport = UserInterfaceManager.MainViewport;
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_fpsCounter.Dispose();
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_uiManager.ClearWindows();
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_configurationManager.UnsubValueChanged(CCVars.UILayout, ReloadMainScreenValueChange);
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UnloadMainScreen();
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}
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private void ReloadMainScreenValueChange(string _)
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{
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ReloadMainScreen();
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}
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public void ReloadMainScreen()
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{
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if (_uiManager.ActiveScreen?.GetWidget<MainViewport>() == null)
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{
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return;
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}
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UnloadMainScreen();
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LoadMainScreen();
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}
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private void UnloadMainScreen()
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{
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_loadController.UnloadScreen();
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_uiManager.UnloadScreen();
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}
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private void LoadMainScreen()
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{
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var screenTypeString = _configurationManager.GetCVar(CCVars.UILayout);
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if (!Enum.TryParse(screenTypeString, out ScreenType screenType))
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{
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screenType = default;
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}
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switch (screenType)
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{
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case ScreenType.Default:
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_uiManager.LoadScreen<DefaultGameScreen>();
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break;
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case ScreenType.Separated:
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_uiManager.LoadScreen<SeparatedChatGameScreen>();
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break;
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}
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_loadController.LoadScreen();
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}
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protected override void OnKeyBindStateChanged(ViewportBoundKeyEventArgs args)
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{
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if (args.Viewport == null)
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base.OnKeyBindStateChanged(new ViewportBoundKeyEventArgs(args.KeyEventArgs, Viewport.Viewport));
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else
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base.OnKeyBindStateChanged(args);
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}
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}
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}
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