Files
tbd-station-14/Content.Client/Gameplay/GameplayState.cs
Errant cc74880061 version watermark (#35284)
* version watermark

* force version watermarks on vulture
2025-02-23 20:01:17 +01:00

144 lines
5.2 KiB
C#

using System.Numerics;
using Content.Client.Changelog;
using Content.Client.Hands;
using Content.Client.UserInterface.Controls;
using Content.Client.UserInterface.Screens;
using Content.Client.UserInterface.Systems.Gameplay;
using Content.Client.Viewport;
using Content.Shared.CCVar;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Configuration;
using Robust.Shared.Timing;
namespace Content.Client.Gameplay
{
[Virtual]
public class GameplayState : GameplayStateBase, IMainViewportState
{
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IUserInterfaceManager _uiManager = default!;
[Dependency] private readonly ChangelogManager _changelog = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
private FpsCounter _fpsCounter = default!;
private Label _version = default!;
public MainViewport Viewport => _uiManager.ActiveScreen!.GetWidget<MainViewport>()!;
private readonly GameplayStateLoadController _loadController;
public GameplayState()
{
IoCManager.InjectDependencies(this);
_loadController = _uiManager.GetUIController<GameplayStateLoadController>();
}
protected override void Startup()
{
base.Startup();
LoadMainScreen();
_configurationManager.OnValueChanged(CCVars.UILayout, ReloadMainScreenValueChange);
// Add the hand-item overlay.
_overlayManager.AddOverlay(new ShowHandItemOverlay());
// FPS counter.
// yeah this can just stay here, whatever
_fpsCounter = new FpsCounter(_gameTiming);
UserInterfaceManager.PopupRoot.AddChild(_fpsCounter);
_fpsCounter.Visible = _configurationManager.GetCVar(CCVars.HudFpsCounterVisible);
_configurationManager.OnValueChanged(CCVars.HudFpsCounterVisible, (show) => { _fpsCounter.Visible = show; });
// Version number watermark.
_version = new Label();
_version.Text = _changelog.GetClientVersion();
_version.Visible = VersionVisible();
UserInterfaceManager.PopupRoot.AddChild(_version);
_configurationManager.OnValueChanged(CCVars.HudVersionWatermark, (show) => { _version.Visible = VersionVisible(); });
_configurationManager.OnValueChanged(CCVars.ForceClientHudVersionWatermark, (show) => { _version.Visible = VersionVisible(); });
// TODO make this centered or something
LayoutContainer.SetPosition(_version, new Vector2(800, 0));
}
// This allows servers to force the watermark on clients
private bool VersionVisible()
{
var client = _configurationManager.GetCVar(CCVars.HudVersionWatermark);
var server = _configurationManager.GetCVar(CCVars.ForceClientHudVersionWatermark);
return client || server;
}
protected override void Shutdown()
{
_overlayManager.RemoveOverlay<ShowHandItemOverlay>();
base.Shutdown();
// Clear viewport to some fallback, whatever.
_eyeManager.MainViewport = UserInterfaceManager.MainViewport;
_fpsCounter.Dispose();
_uiManager.ClearWindows();
_configurationManager.UnsubValueChanged(CCVars.UILayout, ReloadMainScreenValueChange);
UnloadMainScreen();
}
private void ReloadMainScreenValueChange(string _)
{
ReloadMainScreen();
}
public void ReloadMainScreen()
{
if (_uiManager.ActiveScreen?.GetWidget<MainViewport>() == null)
{
return;
}
UnloadMainScreen();
LoadMainScreen();
}
private void UnloadMainScreen()
{
_loadController.UnloadScreen();
_uiManager.UnloadScreen();
}
private void LoadMainScreen()
{
var screenTypeString = _configurationManager.GetCVar(CCVars.UILayout);
if (!Enum.TryParse(screenTypeString, out ScreenType screenType))
{
screenType = default;
}
switch (screenType)
{
case ScreenType.Default:
_uiManager.LoadScreen<DefaultGameScreen>();
break;
case ScreenType.Separated:
_uiManager.LoadScreen<SeparatedChatGameScreen>();
break;
}
_loadController.LoadScreen();
}
protected override void OnKeyBindStateChanged(ViewportBoundKeyEventArgs args)
{
if (args.Viewport == null)
base.OnKeyBindStateChanged(new ViewportBoundKeyEventArgs(args.KeyEventArgs, Viewport.Viewport));
else
base.OnKeyBindStateChanged(args);
}
}
}