using System.Numerics; using Content.Client.Changelog; using Content.Client.Hands; using Content.Client.UserInterface.Controls; using Content.Client.UserInterface.Screens; using Content.Client.UserInterface.Systems.Gameplay; using Content.Client.Viewport; using Content.Shared.CCVar; using Robust.Client.Graphics; using Robust.Client.Input; using Robust.Client.UserInterface; using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.CustomControls; using Robust.Shared.Configuration; using Robust.Shared.Timing; namespace Content.Client.Gameplay { [Virtual] public class GameplayState : GameplayStateBase, IMainViewportState { [Dependency] private readonly IEyeManager _eyeManager = default!; [Dependency] private readonly IOverlayManager _overlayManager = default!; [Dependency] private readonly IGameTiming _gameTiming = default!; [Dependency] private readonly IUserInterfaceManager _uiManager = default!; [Dependency] private readonly ChangelogManager _changelog = default!; [Dependency] private readonly IConfigurationManager _configurationManager = default!; private FpsCounter _fpsCounter = default!; private Label _version = default!; public MainViewport Viewport => _uiManager.ActiveScreen!.GetWidget()!; private readonly GameplayStateLoadController _loadController; public GameplayState() { IoCManager.InjectDependencies(this); _loadController = _uiManager.GetUIController(); } protected override void Startup() { base.Startup(); LoadMainScreen(); _configurationManager.OnValueChanged(CCVars.UILayout, ReloadMainScreenValueChange); // Add the hand-item overlay. _overlayManager.AddOverlay(new ShowHandItemOverlay()); // FPS counter. // yeah this can just stay here, whatever _fpsCounter = new FpsCounter(_gameTiming); UserInterfaceManager.PopupRoot.AddChild(_fpsCounter); _fpsCounter.Visible = _configurationManager.GetCVar(CCVars.HudFpsCounterVisible); _configurationManager.OnValueChanged(CCVars.HudFpsCounterVisible, (show) => { _fpsCounter.Visible = show; }); // Version number watermark. _version = new Label(); _version.Text = _changelog.GetClientVersion(); _version.Visible = VersionVisible(); UserInterfaceManager.PopupRoot.AddChild(_version); _configurationManager.OnValueChanged(CCVars.HudVersionWatermark, (show) => { _version.Visible = VersionVisible(); }); _configurationManager.OnValueChanged(CCVars.ForceClientHudVersionWatermark, (show) => { _version.Visible = VersionVisible(); }); // TODO make this centered or something LayoutContainer.SetPosition(_version, new Vector2(800, 0)); } // This allows servers to force the watermark on clients private bool VersionVisible() { var client = _configurationManager.GetCVar(CCVars.HudVersionWatermark); var server = _configurationManager.GetCVar(CCVars.ForceClientHudVersionWatermark); return client || server; } protected override void Shutdown() { _overlayManager.RemoveOverlay(); base.Shutdown(); // Clear viewport to some fallback, whatever. _eyeManager.MainViewport = UserInterfaceManager.MainViewport; _fpsCounter.Dispose(); _uiManager.ClearWindows(); _configurationManager.UnsubValueChanged(CCVars.UILayout, ReloadMainScreenValueChange); UnloadMainScreen(); } private void ReloadMainScreenValueChange(string _) { ReloadMainScreen(); } public void ReloadMainScreen() { if (_uiManager.ActiveScreen?.GetWidget() == null) { return; } UnloadMainScreen(); LoadMainScreen(); } private void UnloadMainScreen() { _loadController.UnloadScreen(); _uiManager.UnloadScreen(); } private void LoadMainScreen() { var screenTypeString = _configurationManager.GetCVar(CCVars.UILayout); if (!Enum.TryParse(screenTypeString, out ScreenType screenType)) { screenType = default; } switch (screenType) { case ScreenType.Default: _uiManager.LoadScreen(); break; case ScreenType.Separated: _uiManager.LoadScreen(); break; } _loadController.LoadScreen(); } protected override void OnKeyBindStateChanged(ViewportBoundKeyEventArgs args) { if (args.Viewport == null) base.OnKeyBindStateChanged(new ViewportBoundKeyEventArgs(args.KeyEventArgs, Viewport.Viewport)); else base.OnKeyBindStateChanged(args); } } }