Files
tbd-station-14/Content.Server/GameObjects/Components/Rotatable/FlippableComponent.cs
DrSmugleaf b64cb24059 Rename usages of collidable to physics (#2230)
* Rename usages of collidable to physics

* high tier PANIQUE

* aaaaaaaaAAAAAa

* cursed commit dont research

* Fix urist and items being anchored

* Fix the rest
2020-10-11 16:36:58 +02:00

66 lines
1.9 KiB
C#

#nullable enable
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Verbs;
using Content.Shared.Interfaces;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Rotatable
{
[RegisterComponent]
public class FlippableComponent : Component
{
public override string Name => "Flippable";
private string? _entity;
private void TryFlip(IEntity user)
{
if (Owner.TryGetComponent(out IPhysicsComponent? physics) &&
physics.Anchored)
{
Owner.PopupMessage(user, Loc.GetString("It's stuck."));
return;
}
if (_entity == null)
{
return;
}
Owner.EntityManager.SpawnEntity(_entity, Owner.Transform.Coordinates);
Owner.Delete();
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _entity, "entity", Owner.Prototype?.ID);
}
[Verb]
private sealed class FlippableVerb : Verb<FlippableComponent>
{
protected override void GetData(IEntity user, FlippableComponent component, VerbData data)
{
if (!ActionBlockerSystem.CanInteract(user))
{
data.Visibility = VerbVisibility.Invisible;
return;
}
data.Text = Loc.GetString("Flip");
}
protected override void Activate(IEntity user, FlippableComponent component)
{
component.TryFlip(user);
}
}
}
}