Files
tbd-station-14/Content.Client/Rotation/RotationVisualizerSystem.cs
2023-05-05 17:27:15 +10:00

83 lines
2.8 KiB
C#

using Content.Shared.Rotation;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Shared.Animations;
namespace Content.Client.Rotation;
public sealed class RotationVisualizerSystem : VisualizerSystem<RotationVisualsComponent>
{
public void SetHorizontalAngle(EntityUid uid, Angle angle, RotationVisualsComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
if (component.HorizontalRotation.Equals(angle))
return;
component.HorizontalRotation = angle;
Dirty(component);
}
protected override void OnAppearanceChange(EntityUid uid, RotationVisualsComponent component, ref AppearanceChangeEvent args)
{
base.OnAppearanceChange(uid, component, ref args);
if (args.Sprite == null)
return;
// If not defined, defaults to standing.
AppearanceSystem.TryGetData<RotationState>(uid, RotationVisuals.RotationState, out var state, args.Component);
switch (state)
{
case RotationState.Vertical:
AnimateSpriteRotation(uid, args.Sprite, component.VerticalRotation, component.AnimationTime);
break;
case RotationState.Horizontal:
AnimateSpriteRotation(uid, args.Sprite, component.HorizontalRotation, component.AnimationTime);
break;
}
}
/// <summary>
/// Rotates a sprite between two animated keyframes given a certain time.
/// </summary>
public void AnimateSpriteRotation(EntityUid uid, SpriteComponent spriteComp, Angle rotation, float animationTime)
{
if (spriteComp.Rotation.Equals(rotation))
{
return;
}
var animationComp = EnsureComp<AnimationPlayerComponent>(uid);
const string animationKey = "rotate";
// Stop the current rotate animation and then start a new one
if (AnimationSystem.HasRunningAnimation(animationComp, animationKey))
{
AnimationSystem.Stop(animationComp, animationKey);
}
var animation = new Animation
{
Length = TimeSpan.FromSeconds(animationTime),
AnimationTracks =
{
new AnimationTrackComponentProperty
{
ComponentType = typeof(SpriteComponent),
Property = nameof(SpriteComponent.Rotation),
InterpolationMode = AnimationInterpolationMode.Linear,
KeyFrames =
{
new AnimationTrackProperty.KeyFrame(spriteComp.Rotation, 0),
new AnimationTrackProperty.KeyFrame(rotation, animationTime)
}
}
}
};
AnimationSystem.Play(animationComp, animation, animationKey);
}
}