* Remove some BUI boilerplate - The disposals overrides got removed due to the helper method handling it. - Replace window creation with CreateWindow helper. - Fixed some stinky code which would cause exceptions. * More * moar * weh * done * More BUIs * More updates * weh * moar * look who it is * weh * merge * weh * fixes
42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
using Content.Shared.Power;
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using Robust.Client.UserInterface;
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namespace Content.Client.Power;
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public sealed class PowerMonitoringConsoleBoundUserInterface : BoundUserInterface
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{
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[ViewVariables]
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private PowerMonitoringWindow? _menu;
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public PowerMonitoringConsoleBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey) { }
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protected override void Open()
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{
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_menu = this.CreateWindow<PowerMonitoringWindow>();
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_menu.SetEntity(Owner);
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_menu.SendPowerMonitoringConsoleMessageAction += SendPowerMonitoringConsoleMessage;
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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var castState = (PowerMonitoringConsoleBoundInterfaceState) state;
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EntMan.TryGetComponent<TransformComponent>(Owner, out var xform);
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_menu?.ShowEntites
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(castState.TotalSources,
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castState.TotalBatteryUsage,
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castState.TotalLoads,
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castState.AllEntries,
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castState.FocusSources,
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castState.FocusLoads,
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xform?.Coordinates);
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}
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public void SendPowerMonitoringConsoleMessage(NetEntity? netEntity, PowerMonitoringConsoleGroup group)
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{
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SendMessage(new PowerMonitoringConsoleMessage(netEntity, group));
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}
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}
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