44 lines
953 B
C#
44 lines
953 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Rotation;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class RotationVisualsComponent : Component
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{
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/// <summary>
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/// Default value of <see cref="HorizontalRotation"/>
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/// </summary>
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[DataField]
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public Angle DefaultRotation = Angle.FromDegrees(90);
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[DataField]
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public Angle VerticalRotation = 0;
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[DataField, AutoNetworkedField]
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public Angle HorizontalRotation = Angle.FromDegrees(90);
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[DataField]
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public float AnimationTime = 0.125f;
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}
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[Serializable, NetSerializable]
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public enum RotationVisuals
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{
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RotationState
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}
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[Serializable, NetSerializable]
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public enum RotationState
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{
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/// <summary>
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/// Standing up. This is the default value.
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/// </summary>
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Vertical = 0,
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/// <summary>
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/// Laying down
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/// </summary>
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Horizontal,
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}
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