Files
tbd-station-14/Content.Server/Chemistry/ReagentEffects/StatusEffects/Jitter.cs
2022-05-13 17:59:03 +10:00

35 lines
1.1 KiB
C#

using Content.Shared.Chemistry.Reagent;
using Content.Shared.Jittering;
namespace Content.Server.Chemistry.ReagentEffects.StatusEffects
{
/// <summary>
/// Adds the jitter status effect to a mob.
/// This doesn't use generic status effects because it needs to
/// take in some parameters that JitterSystem needs.
/// </summary>
public sealed class Jitter : ReagentEffect
{
[DataField("amplitude")]
public float Amplitude = 10.0f;
[DataField("frequency")]
public float Frequency = 4.0f;
[DataField("time")]
public float Time = 2.0f;
/// <remarks>
/// true - refresh jitter time, false - accumulate jitter time
/// </remarks>
[DataField("refresh")]
public bool Refresh = true;
public override void Effect(ReagentEffectArgs args)
{
args.EntityManager.EntitySysManager.GetEntitySystem<SharedJitteringSystem>()
.DoJitter(args.SolutionEntity, TimeSpan.FromSeconds(Time), Refresh, Amplitude, Frequency);
}
}
}