41 lines
1.5 KiB
C#
41 lines
1.5 KiB
C#
using Content.Shared.Damage;
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using Content.Shared.Sound;
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namespace Content.Server.Bible.Components
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{
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[RegisterComponent]
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public sealed class BibleComponent : Component
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{
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// Damage that will be healed on a success
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[DataField("damage", required: true)]
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[ViewVariables(VVAccess.ReadWrite)]
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public DamageSpecifier Damage = default!;
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// Damage that will be dealt on a failure
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[DataField("damageOnFail", required: true)]
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[ViewVariables(VVAccess.ReadWrite)]
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public DamageSpecifier DamageOnFail = default!;
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// Damage that will be dealt when a non-chaplain attempts to heal
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[DataField("damageOnUntrainedUse", required: true)]
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[ViewVariables(VVAccess.ReadWrite)]
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public DamageSpecifier DamageOnUntrainedUse = default!;
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//Chance the bible will fail to heal someone with no helmet
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[DataField("failChance")]
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[ViewVariables(VVAccess.ReadWrite)]
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public float FailChance = 0.34f;
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public TimeSpan LastAttackTime;
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public TimeSpan CooldownEnd;
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[DataField("cooldownTime")]
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public float CooldownTime { get; } = 5f;
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[DataField("sizzleSound")]
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public SoundSpecifier SizzleSoundPath = new SoundPathSpecifier("/Audio/Effects/lightburn.ogg");
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[DataField("healSound")]
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public SoundSpecifier HealSoundPath = new SoundPathSpecifier("/Audio/Effects/holy.ogg");
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[DataField("locPrefix")]
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public string LocPrefix = "bible";
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}
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}
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