Files
tbd-station-14/Content.Server/Bible/Components/BibleComponent.cs
2022-05-13 17:59:03 +10:00

41 lines
1.5 KiB
C#

using Content.Shared.Damage;
using Content.Shared.Sound;
namespace Content.Server.Bible.Components
{
[RegisterComponent]
public sealed class BibleComponent : Component
{
// Damage that will be healed on a success
[DataField("damage", required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier Damage = default!;
// Damage that will be dealt on a failure
[DataField("damageOnFail", required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier DamageOnFail = default!;
// Damage that will be dealt when a non-chaplain attempts to heal
[DataField("damageOnUntrainedUse", required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier DamageOnUntrainedUse = default!;
//Chance the bible will fail to heal someone with no helmet
[DataField("failChance")]
[ViewVariables(VVAccess.ReadWrite)]
public float FailChance = 0.34f;
public TimeSpan LastAttackTime;
public TimeSpan CooldownEnd;
[DataField("cooldownTime")]
public float CooldownTime { get; } = 5f;
[DataField("sizzleSound")]
public SoundSpecifier SizzleSoundPath = new SoundPathSpecifier("/Audio/Effects/lightburn.ogg");
[DataField("healSound")]
public SoundSpecifier HealSoundPath = new SoundPathSpecifier("/Audio/Effects/holy.ogg");
[DataField("locPrefix")]
public string LocPrefix = "bible";
}
}