Files
tbd-station-14/Content.Server/AI/WorldState/States/Combat/Nearby/NearbyMeleeWeapons.cs
2022-05-13 17:59:03 +10:00

32 lines
990 B
C#

using Content.Server.AI.Components;
using Content.Server.AI.Utils;
using Content.Server.Weapon.Melee.Components;
using JetBrains.Annotations;
namespace Content.Server.AI.WorldState.States.Combat.Nearby
{
[UsedImplicitly]
public sealed class NearbyMeleeWeapons : CachedStateData<List<EntityUid>>
{
public override string Name => "NearbyMeleeWeapons";
protected override List<EntityUid> GetTrueValue()
{
var result = new List<EntityUid>();
var entMan = IoCManager.Resolve<IEntityManager>();
if (!entMan.TryGetComponent(Owner, out AiControllerComponent? controller))
{
return result;
}
foreach (var entity in Visibility.GetNearestEntities(entMan.GetComponent<TransformComponent>(Owner).Coordinates, typeof(MeleeWeaponComponent), controller.VisionRadius))
{
result.Add(entity);
}
return result;
}
}
}