Files
tbd-station-14/Content.Shared/GameObjects/Components/Mobs/SharedStatusEffectsComponent.cs
2020-06-12 16:22:36 +02:00

45 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Mobs
{
/// <summary>
/// Handles the icons on the right side of the screen.
/// Should only be used for player-controlled entities
/// </summary>
public abstract class SharedStatusEffectsComponent : Component
{
public override string Name => "StatusEffectsUI";
public override uint? NetID => ContentNetIDs.STATUSEFFECTS;
}
[Serializable, NetSerializable]
public class StatusEffectComponentState : ComponentState
{
public Dictionary<StatusEffect, StatusEffectStatus> StatusEffects;
public StatusEffectComponentState(Dictionary<StatusEffect, StatusEffectStatus> statusEffects) : base(ContentNetIDs.STATUSEFFECTS)
{
StatusEffects = statusEffects;
}
}
[Serializable, NetSerializable]
public struct StatusEffectStatus
{
public string Icon;
public ValueTuple<TimeSpan, TimeSpan>? Cooldown;
}
// Each status effect is assumed to be unique
public enum StatusEffect
{
Health,
Hunger,
Thirst,
Stun,
}
}