* Rename SolutionContainerCaps -> Capability * Move IExamine event to Chemistry System. * ECS the ISolutionChange into SolutionChangeEvent * Unify SolutionContainer into a single shared component * Replace ISolutionInteraction with SolutionContainerComponent * Move all methods from SolutionContainer to ChemistrySystem * Refactor EntitySystem calls to Dependencies * Refactor SolutionContainer to SolutionManager * Fix yamls * Fix test fails * Fix post merge issues * Fix various issues with SolutionManager * More fixes * Fix more components * Fix events not being directed * Fixes for Hypospray * Separate removal and iteration on Metabolism * Fix creampie problems * Address some of sloth's issues * Refactors for Systems * Refactored solution location * Fix tests * Address more sloth issues * Fix dependency * Fix merge conflicts * Add xmldocs for Capabilities components * Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable * Replace Grindable/Juiceable with Extractable * Refactor field names * Fix Drainable * Fix some issues with spillable and injector * Fix issues with Grinder * Fix Beaker having duplicate solutions * Fix foaming * Address some MGS issues * Fix Uid issues * Fix errors in solution Tranfer * Fixed some extra values constant values * Cola is drinkable now
24 lines
881 B
C#
24 lines
881 B
C#
using System.Collections.Generic;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Shared.Chemistry.Reagent
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{
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/// <summary>
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/// Reagent effects describe behavior that occurs when a reagent is ingested and metabolized by some
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/// organ. They only trigger when their conditions (<see cref="ReagentEffectCondition"/>
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/// </summary>
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[ImplicitDataDefinitionForInheritors]
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public abstract class ReagentEffect
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{
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/// <summary>
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/// The list of conditions required for the effect to activate. Not required.
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/// </summary>
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[DataField("conditions")]
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public ReagentEffectCondition[]? Conditions;
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public abstract void Metabolize(IEntity solutionEntity, Components.Solution.ReagentQuantity amount);
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}
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}
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