Files
tbd-station-14/Content.Server/StationEvents/PowerGridCheck.cs
2020-09-04 04:21:16 +02:00

91 lines
2.9 KiB
C#

using System;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.Components.Power.PowerNetComponents;
using JetBrains.Annotations;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Server.StationEvents
{
[UsedImplicitly]
public sealed class PowerGridCheck : StationEvent
{
public override string Name => "PowerGridCheck";
public override StationEventWeight Weight => StationEventWeight.Normal;
public override int? MaxOccurrences => 3;
protected override string StartAnnouncement => Loc.GetString(
"Abnormal activity detected in the station's powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.");
protected override string EndAnnouncement => Loc.GetString(
"Power has been restored to the station. We apologize for the inconvenience.");
private float _elapsedTime;
private int _failDuration;
private List<IEntity> _powered = new List<IEntity>();
public override void Startup()
{
base.Startup();
EntitySystem.Get<AudioSystem>().PlayGlobal("/Audio/Announcements/power_off.ogg");
_elapsedTime = 0.0f;
_failDuration = IoCManager.Resolve<IRobustRandom>().Next(30, 120);
var componentManager = IoCManager.Resolve<IComponentManager>();
foreach (PowerReceiverComponent component in componentManager.EntityQuery<PowerReceiverComponent>())
{
component.PowerDisabled = true;
_powered.Add(component.Owner);
}
}
public override void Shutdown()
{
base.Shutdown();
EntitySystem.Get<AudioSystem>().PlayGlobal("/Audio/Announcements/power_on.ogg");
foreach (var entity in _powered)
{
if (entity.Deleted) continue;
if (entity.TryGetComponent(out PowerReceiverComponent powerReceiverComponent))
{
powerReceiverComponent.PowerDisabled = false;
}
}
_powered.Clear();
}
public override void Update(float frameTime)
{
if (!Running)
{
return;
}
_elapsedTime += frameTime;
if (_elapsedTime < _failDuration)
{
return;
}
Running = false;
}
}
}