* AI preset curves and expandable optimisation Added preset curves for considerations to use just to avoid repeating the same variables all over the shop. Moved common considerations for expanded actions onto the expandable action e.g. you need a free hand to be able to PickUpGloves so we'll just check it the once rather than for each action. * FIX PRAGMA Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
62 lines
2.3 KiB
C#
62 lines
2.3 KiB
C#
using System;
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using System.Collections.Generic;
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using Content.Server.AI.Operators;
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using Content.Server.AI.Operators.Inventory;
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using Content.Server.AI.Operators.Movement;
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using Content.Server.AI.Utility.Considerations;
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using Content.Server.AI.Utility.Considerations.Containers;
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using Content.Server.AI.Utility.Considerations.Movement;
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using Content.Server.AI.Utility.Considerations.State;
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Content.Server.AI.WorldState.States.Inventory;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.Actions.Idle
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{
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/// <summary>
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/// If we just picked up a bunch of stuff and have time then close it
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/// </summary>
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public sealed class CloseLastEntityStorage : UtilityAction
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{
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public override float Bonus => IdleBonus + 0.01f;
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public CloseLastEntityStorage(IEntity owner) : base(owner) {}
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public override void SetupOperators(Blackboard context)
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{
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var lastStorage = context.GetState<LastOpenedStorageState>().GetValue();
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ActionOperators = new Queue<AiOperator>(new AiOperator[]
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{
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new MoveToEntityOperator(Owner, lastStorage),
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new CloseLastStorageOperator(Owner),
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});
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}
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protected override void UpdateBlackboard(Blackboard context)
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{
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base.UpdateBlackboard(context);
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var lastStorage = context.GetState<LastOpenedStorageState>();
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context.GetState<TargetEntityState>().SetValue(lastStorage.GetValue());
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}
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protected override IReadOnlyCollection<Func<float>> GetConsiderations(Blackboard context)
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{
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var considerationsManager = IoCManager.Resolve<ConsiderationsManager>();
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return new[]
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{
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considerationsManager.Get<StoredStateEntityIsNullCon>().Set(typeof(LastOpenedStorageState), context)
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.InverseBoolCurve(context),
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considerationsManager.Get<TargetDistanceCon>()
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.PresetCurve(context, PresetCurve.Distance),
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considerationsManager.Get<TargetAccessibleCon>()
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.BoolCurve(context),
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};
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}
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}
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}
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