51 lines
1.2 KiB
C#
51 lines
1.2 KiB
C#
using Content.Shared.Robotics;
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using Robust.Client.GameObjects;
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namespace Content.Client.Robotics.UI;
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public sealed class RoboticsConsoleBoundUserInterface : BoundUserInterface
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{
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[ViewVariables]
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public RoboticsConsoleWindow _window = default!;
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public RoboticsConsoleBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_window = new RoboticsConsoleWindow(Owner);
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_window.OnDisablePressed += address =>
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{
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SendMessage(new RoboticsConsoleDisableMessage(address));
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};
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_window.OnDestroyPressed += address =>
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{
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SendMessage(new RoboticsConsoleDestroyMessage(address));
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};
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_window.OnClose += Close;
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_window.OpenCentered();
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (state is not RoboticsConsoleState cast)
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return;
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_window?.UpdateState(cast);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (disposing)
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_window?.Dispose();
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}
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}
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