* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
#nullable enable
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using System;
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using Content.Server.Mobs;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Server.Objectives.Interfaces
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{
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public interface IObjectiveCondition : IExposeData, IEquatable<IObjectiveCondition>
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{
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/// <summary>
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/// Returns a copy of the IObjectiveCondition which is assigned to the mind.
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/// </summary>
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/// <param name="mind">Mind to assign to.</param>
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/// <returns>The new IObjectiveCondition.</returns>
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IObjectiveCondition GetAssigned(Mind mind);
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/// <summary>
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/// Returns the title of the condition.
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/// </summary>
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string Title { get; }
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/// <summary>
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/// Returns the description of the condition.
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/// </summary>
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string Description { get; }
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/// <summary>
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/// Returns a SpriteSpecifier to be used as an icon for the condition.
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/// </summary>
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SpriteSpecifier Icon { get; }
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/// <summary>
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/// Returns the current progress of the condition in % from 0 to 1.
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/// </summary>
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/// <returns>Current progress in %.</returns>
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float Progress { get; }
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/// <summary>
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/// Returns a difficulty of the condition.
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/// </summary>
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float Difficulty { get; }
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void IExposeData.ExposeData(ObjectSerializer serializer){}
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}
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}
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