Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/AI/ServerAiDebugSystem.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

31 lines
802 B
C#

using Content.Server.GameObjects.EntitySystems.AI.LoadBalancer;
using Content.Shared.AI;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems.AI
{
#if DEBUG
[UsedImplicitly]
public class ServerAiDebugSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
AiActionRequestJob.FoundAction += NotifyActionJob;
}
public override void Shutdown()
{
base.Shutdown();
AiActionRequestJob.FoundAction -= NotifyActionJob;
}
private void NotifyActionJob(SharedAiDebug.UtilityAiDebugMessage message)
{
EntityManager.EntityNetManager.SendSystemNetworkMessage(message);
}
}
#endif
}