* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
162 lines
4.7 KiB
C#
162 lines
4.7 KiB
C#
using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Interactable;
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using Content.Shared.GameObjects.Components.Interactable;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.MachineLinking
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{
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[RegisterComponent]
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public class SignalTransmitterComponent : Component, IInteractUsing
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{
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public override string Name => "SignalTransmitter";
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private List<SignalReceiverComponent> _unresolvedReceivers;
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private List<SignalReceiverComponent> _receivers;
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[ViewVariables] private float _range;
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/// <summary>
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/// 0 is unlimited range
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/// </summary>
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public float Range { get => _range; private set => _range = value; }
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public override void Initialize()
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{
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base.Initialize();
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_receivers = new List<SignalReceiverComponent>();
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if (_unresolvedReceivers != null)
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{
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foreach (var receiver in _unresolvedReceivers)
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{
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receiver.Subscribe(this);
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}
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_unresolvedReceivers = null;
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}
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _range, "range", 10);
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if (serializer.Reading)
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{
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if (!serializer.TryReadDataField("signalReceivers", out List<EntityUid> entityUids))
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{
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return;
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}
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_unresolvedReceivers = new List<SignalReceiverComponent>();
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foreach (var entityUid in entityUids)
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{
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if (!Owner.EntityManager.TryGetEntity(entityUid, out var entity)
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|| !entity.TryGetComponent<SignalReceiverComponent>(out var receiver))
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{
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continue;
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}
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_unresolvedReceivers.Add(receiver);
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}
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}
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else if (serializer.Writing)
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{
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var entityList = new List<EntityUid>();
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foreach (var receiver in _receivers)
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{
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if (receiver.Deleted)
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{
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continue;
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}
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entityList.Add(receiver.Owner.Uid);
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}
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serializer.DataWriteFunction("signalReceivers", null, () => entityList);
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}
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}
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public bool TransmitSignal<T>(T signal)
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{
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if (_receivers.Count == 0)
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{
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return false;
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}
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foreach (var receiver in _receivers)
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{
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if (Range > 0 && !Owner.Transform.Coordinates.InRange(Owner.EntityManager, receiver.Owner.Transform.Coordinates, Range))
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{
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continue;
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}
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receiver.DistributeSignal(signal);
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}
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return true;
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}
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public void Subscribe(SignalReceiverComponent receiver)
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{
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if (_receivers.Contains(receiver))
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{
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return;
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}
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_receivers.Add(receiver);
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}
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public void Unsubscribe(SignalReceiverComponent receiver)
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{
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_receivers.Remove(receiver);
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}
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public SignalTransmitterComponent GetSignal(IEntity user)
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{
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if (user != null)
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{
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Owner.PopupMessage(user, Loc.GetString("Signal fetched."));
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}
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return this;
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}
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (!eventArgs.Using.TryGetComponent<ToolComponent>(out var tool))
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return false;
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if (tool.HasQuality(ToolQuality.Multitool)
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&& eventArgs.Using.TryGetComponent<SignalLinkerComponent>(out var linker))
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{
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linker.Link = GetSignal(eventArgs.User);
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}
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return false;
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}
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protected override void Shutdown()
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{
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base.Shutdown();
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for (var i = _receivers.Count-1; i >= 0; i++)
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{
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var receiver = _receivers[i];
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if (receiver.Deleted)
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{
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continue;
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}
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receiver.Unsubscribe(this);
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}
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_receivers.Clear();
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}
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}
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}
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