* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
* makes conveyors to use machine linking & refactors machine linking a bit
* nullable errors
* temp commit, starting work on construction
* working recipies & graphs
* fixes crash
* makes items gravitate towards the center when on a conveyor
* makes conveyors take bool signal too
* ignores components clientside
* default arm
entitymanager
maxtransmitters
unsubscribe methods
* twowayLEVER
* _
* componentreference
struct
* yaml run
leverDefinitelyNotCopiedFromGirderNoNoNo dies today :(
* nullable
* no divide by 0
* making sloth happy
* space gone - happy?
* final fix
* yes
* adds item to lathe
* conveyor item -> conveyor assembly
* technology
* reviews ADRESSED
* Update Content.Shared/GameObjects/Verbs/VerbUtility.cs
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* Implement machine linking
* Cleanup and rename Signals
* Implement signal button
* Add machine linking signal mapping
* Fix signallink command help
* Add localization to signal linking and allow infinite range
* Add feedback for when a transmitter is not connected to any receivers
Refactor PopupMessage to use the entity extension
Refactor dependencies to not have to disable warnings