Files
tbd-station-14/Content.Server/GameObjects/Components/MachineLinking/SignalReceiverComponent.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

136 lines
4.1 KiB
C#

using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Interactable;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.MachineLinking
{
[RegisterComponent]
public class SignalReceiverComponent : Component, IInteractUsing
{
public override string Name => "SignalReceiver";
private List<SignalTransmitterComponent> _transmitters;
private int? _maxTransmitters = default;
public override void Initialize()
{
base.Initialize();
_transmitters = new List<SignalTransmitterComponent>();
}
public override void ExposeData(ObjectSerializer serializer)
{
serializer.DataField(this, x=> x._maxTransmitters, "maxTransmitters", null);
}
public void DistributeSignal<T>(T state)
{
foreach (var comp in Owner.GetAllComponents<ISignalReceiver<T>>())
{
comp.TriggerSignal(state);
}
}
public bool Subscribe(SignalTransmitterComponent transmitter)
{
if (_transmitters.Contains(transmitter))
{
return true;
}
if (_transmitters.Count >= _maxTransmitters) return false;
transmitter.Subscribe(this);
_transmitters.Add(transmitter);
return true;
}
public void Unsubscribe(SignalTransmitterComponent transmitter)
{
transmitter.Unsubscribe(this);
_transmitters.Remove(transmitter);
}
public void UnsubscribeAll()
{
for (var i = _transmitters.Count-1; i >= 0; i--)
{
var transmitter = _transmitters[i];
if (transmitter.Deleted)
{
continue;
}
transmitter.Unsubscribe(this);
}
}
/// <summary>
/// Subscribes/Unsubscribes a transmitter to this component. Returns whether it was successful.
/// </summary>
/// <param name="user"></param>
/// <param name="transmitter"></param>
/// <returns></returns>
public bool Interact(IEntity user, SignalTransmitterComponent transmitter)
{
if (transmitter == null)
{
user.PopupMessage(Loc.GetString("Signal not set."));
return false;
}
if (_transmitters.Contains(transmitter))
{
Unsubscribe(transmitter);
Owner.PopupMessage(user, Loc.GetString("Unlinked."));
return true;
}
if (transmitter.Range > 0 && !Owner.Transform.Coordinates.InRange(Owner.EntityManager, transmitter.Owner.Transform.Coordinates, transmitter.Range))
{
Owner.PopupMessage(user, Loc.GetString("Out of range."));
return false;
}
if (!Subscribe(transmitter))
{
Owner.PopupMessage(user, Loc.GetString("Max Transmitters reached!"));
return false;
}
Owner.PopupMessage(user, Loc.GetString("Linked!"));
return true;
}
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!eventArgs.Using.TryGetComponent<ToolComponent>(out var tool))
return false;
if (tool.HasQuality(ToolQuality.Multitool)
&& eventArgs.Using.TryGetComponent<SignalLinkerComponent>(out var linker))
{
return Interact(eventArgs.User, linker.Link);
}
return false;
}
protected override void Shutdown()
{
base.Shutdown();
UnsubscribeAll();
_transmitters.Clear();
}
}
}