* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
49 lines
1.6 KiB
C#
49 lines
1.6 KiB
C#
using System.Threading.Tasks;
|
|
using NUnit.Framework;
|
|
using Robust.Client.Console;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Network;
|
|
|
|
namespace Content.IntegrationTests.Tests.Networking
|
|
{
|
|
[TestFixture]
|
|
public class ReconnectTest : ContentIntegrationTest
|
|
{
|
|
[Test]
|
|
public async Task Test()
|
|
{
|
|
var client = StartClient();
|
|
var server = StartServer();
|
|
|
|
await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
|
|
|
|
// Connect.
|
|
client.SetConnectTarget(server);
|
|
|
|
await client.WaitPost(() => IoCManager.Resolve<IClientNetManager>().ClientConnect(null, 0, null));
|
|
|
|
// Run some ticks for the handshake to complete and such.
|
|
await RunTicksSync(client, server, 10);
|
|
|
|
await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
|
|
|
|
await client.WaitPost(() => IoCManager.Resolve<IClientConsoleHost>().ExecuteCommand("disconnect"));
|
|
|
|
// Run some ticks for the disconnect to complete and such.
|
|
await RunTicksSync(client, server, 5);
|
|
|
|
await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
|
|
|
|
// Reconnect.
|
|
client.SetConnectTarget(server);
|
|
|
|
await client.WaitPost(() => IoCManager.Resolve<IClientNetManager>().ClientConnect(null, 0, null));
|
|
|
|
// Run some ticks for the handshake to complete and such.
|
|
await RunTicksSync(client, server, 10);
|
|
|
|
await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
|
|
}
|
|
}
|
|
}
|