* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
29 lines
912 B
C#
29 lines
912 B
C#
using Robust.Client.GameObjects;
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using static Content.Shared.GameObjects.Components.SharedWiresComponent;
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namespace Content.Client.GameObjects.Components.Wires
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{
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public class WiresVisualizer : AppearanceVisualizer
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{
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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if (component.TryGetData<bool>(WiresVisuals.MaintenancePanelState, out var state))
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{
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sprite.LayerSetVisible(WiresVisualLayers.MaintenancePanel, state);
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}
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// Mainly for spawn window
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else
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{
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sprite.LayerSetVisible(WiresVisualLayers.MaintenancePanel, false);
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}
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}
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public enum WiresVisualLayers : byte
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{
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MaintenancePanel,
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}
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}
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}
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