* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
using Content.Shared.GameObjects.Components;
|
|
using JetBrains.Annotations;
|
|
using Robust.Client.GameObjects;
|
|
using Robust.Client.UserInterface.Controls;
|
|
using Robust.Shared.GameObjects;
|
|
|
|
namespace Content.Client.GameObjects.Components.Paper
|
|
{
|
|
[UsedImplicitly]
|
|
public class PaperBoundUserInterface : BoundUserInterface
|
|
{
|
|
private PaperWindow _window;
|
|
|
|
public PaperBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
|
|
{
|
|
}
|
|
|
|
protected override void Open()
|
|
{
|
|
base.Open();
|
|
_window = new PaperWindow
|
|
{
|
|
Title = Owner.Owner.Name,
|
|
};
|
|
_window.OnClose += Close;
|
|
_window.Input.OnTextEntered += Input_OnTextEntered;
|
|
_window.OpenCentered();
|
|
|
|
}
|
|
|
|
protected override void UpdateState(BoundUserInterfaceState state)
|
|
{
|
|
base.UpdateState(state);
|
|
_window.Populate((SharedPaperComponent.PaperBoundUserInterfaceState)state);
|
|
}
|
|
|
|
private void Input_OnTextEntered(LineEdit.LineEditEventArgs obj)
|
|
{
|
|
if(!string.IsNullOrEmpty(obj.Text))
|
|
{
|
|
SendMessage(new SharedPaperComponent.PaperInputText(obj.Text));
|
|
_window.Input.Text = string.Empty;
|
|
}
|
|
}
|
|
}
|
|
}
|