Files
tbd-station-14/Content.Client/GameObjects/Components/Disposal/DisposalMailingUnitBoundUserInterface.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

74 lines
2.2 KiB
C#

#nullable enable
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using static Content.Shared.GameObjects.Components.Disposal.SharedDisposalMailingUnitComponent;
namespace Content.Client.GameObjects.Components.Disposal
{
/// <summary>
/// Initializes a <see cref="DisposalMailingUnitWindow"/> and updates it when new server messages are received.
/// </summary>
[UsedImplicitly]
public class DisposalMailingUnitBoundUserInterface : BoundUserInterface
{
private DisposalMailingUnitWindow? _window;
public DisposalMailingUnitBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
{
}
private void ButtonPressed(UiButton button)
{
SendMessage(new UiButtonPressedMessage(button));
}
protected override void Open()
{
base.Open();
_window = new DisposalMailingUnitWindow();
_window.OpenCentered();
_window.OnClose += Close;
_window.Eject.OnPressed += _ => ButtonPressed(UiButton.Eject);
_window.Engage.OnPressed += _ => ButtonPressed(UiButton.Engage);
_window.Power.OnPressed += _ => ButtonPressed(UiButton.Power);
_window.TargetListContainer.OnItemSelected += TargetSelected;
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (state is not DisposalMailingUnitBoundUserInterfaceState cast)
{
return;
}
_window?.UpdateState(cast);
}
private void TargetSelected(ItemList.ItemListSelectedEventArgs item)
{
SendMessage(new UiTargetUpdateMessage(_window?.TargetList[item.ItemIndex]));
//(ノ°Д°)ノ︵ ┻━┻
if (_window != null) _window.Engage.Disabled = false;
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
_window?.Dispose();
}
}
}
}