Files
tbd-station-14/Content.Client/GameObjects/Components/Body/Surgery/SurgeryBoundUserInterface.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

87 lines
2.7 KiB
C#

#nullable enable
using Content.Shared.GameObjects.Components.Body.Surgery;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.Body.Surgery
{
// TODO BODY Make window close if target or surgery tool gets too far away from user.
/// <summary>
/// Generic client-side UI list popup that allows users to choose from an option
/// of limbs or organs to operate on.
/// </summary>
[UsedImplicitly]
public class SurgeryBoundUserInterface : BoundUserInterface
{
private SurgeryWindow? _window;
public SurgeryBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey) { }
protected override void Open()
{
_window = new SurgeryWindow();
_window.OpenCentered();
_window.OnClose += Close;
}
protected override void ReceiveMessage(BoundUserInterfaceMessage message)
{
switch (message)
{
case RequestBodyPartSurgeryUIMessage msg:
HandleBodyPartRequest(msg);
break;
case RequestMechanismSurgeryUIMessage msg:
HandleMechanismRequest(msg);
break;
case RequestBodyPartSlotSurgeryUIMessage msg:
HandleBodyPartSlotRequest(msg);
break;
}
}
private void HandleBodyPartRequest(RequestBodyPartSurgeryUIMessage msg)
{
_window?.BuildDisplay(msg.Targets, BodyPartSelectedCallback);
}
private void HandleMechanismRequest(RequestMechanismSurgeryUIMessage msg)
{
_window?.BuildDisplay(msg.Targets, MechanismSelectedCallback);
}
private void HandleBodyPartSlotRequest(RequestBodyPartSlotSurgeryUIMessage msg)
{
_window?.BuildDisplay(msg.Targets, BodyPartSlotSelectedCallback);
}
private void BodyPartSelectedCallback(int selectedOptionData)
{
SendMessage(new ReceiveBodyPartSurgeryUIMessage(selectedOptionData));
}
private void MechanismSelectedCallback(int selectedOptionData)
{
SendMessage(new ReceiveMechanismSurgeryUIMessage(selectedOptionData));
}
private void BodyPartSlotSelectedCallback(int selectedOptionData)
{
SendMessage(new ReceiveBodyPartSlotSurgeryUIMessage(selectedOptionData));
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
_window?.Dispose();
}
}
}
}