Files
tbd-station-14/Content.Client/GameObjects/Components/Actor/ProgressTextureRect.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

23 lines
714 B
C#

using System;
using Content.Client.GameObjects.EntitySystems.DoAfter;
using Robust.Client.Graphics;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Maths;
namespace Content.Client.GameObjects.Components.Actor
{
public class ProgressTextureRect : TextureRect
{
public float Progress;
protected override void Draw(DrawingHandleScreen handle)
{
var dims = Texture != null ? GetDrawDimensions(Texture) : UIBox2.FromDimensions(Vector2.Zero, PixelSize);
dims.Top = Math.Max(dims.Bottom - dims.Bottom * Progress,0);
handle.DrawRect(dims, DoAfterHelpers.GetProgressColor(Progress));
base.Draw(handle);
}
}
}