Files
tbd-station-14/Content.Client/Commands/HideMechanismsCommand.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

48 lines
1.5 KiB
C#

using Content.Shared.GameObjects.Components.Body.Mechanism;
using Robust.Client.Console;
using Robust.Client.GameObjects;
using Robust.Shared.Console;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.Commands
{
public class HideMechanismsCommand : IConsoleCommand
{
public string Command => "hidemechanisms";
public string Description => $"Reverts the effects of {ShowMechanismsCommand.CommandName}";
public string Help => $"{Command}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var componentManager = IoCManager.Resolve<IComponentManager>();
var mechanisms = componentManager.EntityQuery<IMechanism>(true);
foreach (var mechanism in mechanisms)
{
if (!mechanism.Owner.TryGetComponent(out SpriteComponent sprite))
{
continue;
}
sprite.ContainerOccluded = false;
var tempParent = mechanism.Owner;
while (tempParent.TryGetContainer(out var container))
{
if (!container.ShowContents)
{
sprite.ContainerOccluded = true;
break;
}
tempParent = container.Owner;
}
}
IoCManager.Resolve<IClientConsoleHost>().ExecuteCommand("hidecontainedcontext");
}
}
}