Files
tbd-station-14/Content.Client/Commands/DebugPathfindingCommand.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

75 lines
2.7 KiB
C#

using Content.Client.GameObjects.EntitySystems.AI;
using JetBrains.Annotations;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
namespace Content.Client.Commands
{
[UsedImplicitly]
internal sealed class DebugPathfindingCommand : IConsoleCommand
{
// ReSharper disable once StringLiteralTypo
public string Command => "pathfinder";
public string Description => "Toggles visibility of pathfinding debuggers.";
public string Help => "pathfinder [hide/nodes/routes/graph/regioncache/regions]";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
#if DEBUG
if (args.Length < 1)
{
shell.RemoteExecuteCommand(argStr);
return;
}
var anyAction = false;
var debugSystem = EntitySystem.Get<ClientPathfindingDebugSystem>();
foreach (var arg in args)
{
switch (arg)
{
case "hide":
debugSystem.Disable();
anyAction = true;
break;
// Shows all nodes on the closed list
case "nodes":
debugSystem.ToggleTooltip(PathfindingDebugMode.Nodes);
anyAction = true;
break;
// Will show just the constructed route
case "routes":
debugSystem.ToggleTooltip(PathfindingDebugMode.Route);
anyAction = true;
break;
// Shows all of the pathfinding chunks
case "graph":
debugSystem.ToggleTooltip(PathfindingDebugMode.Graph);
anyAction = true;
break;
// Shows every time the cached reachable regions are hit (whether cached already or not)
case "regioncache":
debugSystem.ToggleTooltip(PathfindingDebugMode.CachedRegions);
anyAction = true;
break;
// Shows all of the regions in each chunk
case "regions":
debugSystem.ToggleTooltip(PathfindingDebugMode.Regions);
anyAction = true;
break;
default:
continue;
}
}
if(!anyAction)
shell.RemoteExecuteCommand(argStr);
#else
shell.RemoteExecuteCommand(argStr);
#endif
}
}
}