Files
tbd-station-14/Content.Client/GameObjects/Components/Doors/AirlockVisualizer.cs
2020-07-23 00:56:53 +02:00

165 lines
6.9 KiB
C#

using System;
using Content.Client.GameObjects.Components.Wires;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Doors;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Client.GameObjects.Components.Animations;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Doors
{
public class AirlockVisualizer : AppearanceVisualizer
{
private const string AnimationKey = "airlock_animation";
private Animation CloseAnimation;
private Animation OpenAnimation;
private Animation DenyAnimation;
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
var openSound = node.GetNode("open_sound").AsString();
var closeSound = node.GetNode("close_sound").AsString();
var denySound = node.GetNode("deny_sound").AsString();
CloseAnimation = new Animation {Length = TimeSpan.FromSeconds(0.8f)};
{
var flick = new AnimationTrackSpriteFlick();
CloseAnimation.AnimationTracks.Add(flick);
flick.LayerKey = DoorVisualLayers.Base;
flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("closing", 0f));
var flickUnlit = new AnimationTrackSpriteFlick();
CloseAnimation.AnimationTracks.Add(flickUnlit);
flickUnlit.LayerKey = DoorVisualLayers.BaseUnlit;
flickUnlit.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("closing_unlit", 0f));
var flickMaintenancePanel = new AnimationTrackSpriteFlick();
CloseAnimation.AnimationTracks.Add(flickMaintenancePanel);
flickMaintenancePanel.LayerKey = WiresVisualizer.WiresVisualLayers.MaintenancePanel;
flickMaintenancePanel.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("panel_closing", 0f));
var sound = new AnimationTrackPlaySound();
CloseAnimation.AnimationTracks.Add(sound);
sound.KeyFrames.Add(new AnimationTrackPlaySound.KeyFrame(closeSound, 0));
}
OpenAnimation = new Animation {Length = TimeSpan.FromSeconds(0.8f)};
{
var flick = new AnimationTrackSpriteFlick();
OpenAnimation.AnimationTracks.Add(flick);
flick.LayerKey = DoorVisualLayers.Base;
flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("opening", 0f));
var flickUnlit = new AnimationTrackSpriteFlick();
OpenAnimation.AnimationTracks.Add(flickUnlit);
flickUnlit.LayerKey = DoorVisualLayers.BaseUnlit;
flickUnlit.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("opening_unlit", 0f));
var flickMaintenancePanel = new AnimationTrackSpriteFlick();
OpenAnimation.AnimationTracks.Add(flickMaintenancePanel);
flickMaintenancePanel.LayerKey = WiresVisualizer.WiresVisualLayers.MaintenancePanel;
flickMaintenancePanel.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("panel_opening", 0f));
var sound = new AnimationTrackPlaySound();
OpenAnimation.AnimationTracks.Add(sound);
sound.KeyFrames.Add(new AnimationTrackPlaySound.KeyFrame(openSound, 0));
}
DenyAnimation = new Animation {Length = TimeSpan.FromSeconds(0.3f)};
{
var flick = new AnimationTrackSpriteFlick();
DenyAnimation.AnimationTracks.Add(flick);
flick.LayerKey = DoorVisualLayers.BaseUnlit;
flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("deny", 0f));
var sound = new AnimationTrackPlaySound();
DenyAnimation.AnimationTracks.Add(sound);
sound.KeyFrames.Add(new AnimationTrackPlaySound.KeyFrame(denySound, 0, () => AudioHelpers.WithVariation(0.05f)));
}
}
public override void InitializeEntity(IEntity entity)
{
if (!entity.HasComponent<AnimationPlayerComponent>())
{
entity.AddComponent<AnimationPlayerComponent>();
}
}
public override void OnChangeData(AppearanceComponent component)
{
if (component.Owner.Deleted)
return;
var sprite = component.Owner.GetComponent<ISpriteComponent>();
var animPlayer = component.Owner.GetComponent<AnimationPlayerComponent>();
if (!component.TryGetData(DoorVisuals.VisualState, out DoorVisualState state))
{
state = DoorVisualState.Closed;
}
var unlitVisible = true;
var boltedVisible = false;
switch (state)
{
case DoorVisualState.Closed:
sprite.LayerSetState(DoorVisualLayers.Base, "closed");
sprite.LayerSetState(DoorVisualLayers.BaseUnlit, "closed_unlit");
sprite.LayerSetState(DoorVisualLayers.BaseBolted, "bolted");
sprite.LayerSetState(WiresVisualizer.WiresVisualLayers.MaintenancePanel, "panel_open");
break;
case DoorVisualState.Closing:
if (!animPlayer.HasRunningAnimation(AnimationKey))
{
animPlayer.Play(CloseAnimation, AnimationKey);
}
break;
case DoorVisualState.Opening:
if (!animPlayer.HasRunningAnimation(AnimationKey))
{
animPlayer.Play(OpenAnimation, AnimationKey);
}
break;
case DoorVisualState.Open:
sprite.LayerSetState(DoorVisualLayers.Base, "open");
unlitVisible = false;
break;
case DoorVisualState.Deny:
if (!animPlayer.HasRunningAnimation(AnimationKey))
{
animPlayer.Play(DenyAnimation, AnimationKey);
}
break;
default:
throw new ArgumentOutOfRangeException();
}
if (component.TryGetData(DoorVisuals.Powered, out bool powered) && !powered)
{
unlitVisible = false;
}
if (component.TryGetData(DoorVisuals.BoltLights, out bool lights) && lights)
{
boltedVisible = true;
}
sprite.LayerSetVisible(DoorVisualLayers.BaseUnlit, unlitVisible);
sprite.LayerSetVisible(DoorVisualLayers.BaseBolted, unlitVisible && boltedVisible);
}
}
public enum DoorVisualLayers
{
Base,
BaseUnlit,
BaseBolted
}
}