* ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem * Adds API for adding/removing active tiles. * Adds API for FixVacuum. * Adds API for UpdateAdjacent. * Adds API for IsTileAirBlocked. * Re-organize hotspot code * Adds API for IsTileSpace. * RemoveGasCommand uses AtmosphereSystem * AddGasCommand uses AtmosphereSystem. * SetTemperatureCommand uses AtmosphereSystem. * Adds API for IsSimulatedGrid. * GasLeak uses AtmosphereSystem. * Makes Spark method in GasLeak ALSO use AtmosphereSystem. * GasPassiveVentSystem uses AtmosphereSystem. * GasMinerSystem uses AtmosphereSystem. * GasOutletInjectorSystem uses AtmosphereSystem. * GasVentPumpSystem uses AtmosphereSystem. * GasDualPortVentPumpSystem uses AtmosphereSystem. * GasVolumePumpSystem uses AtmosphereSystem. * GasAnalyzerComponent uses AtmosphereSystem. * Add API for GetAdjacentTileMixtures. * GasVentScrubberSystem uses AtmosphereSystem. * AirtightComponent uses AtmosphereSystem. * GasLeaks's TryFindRandomTile uses AtmosphereSystem. * Adds API for GetAdjacentTiles. * FirelockComponent's IsHoldingFire uses AtmosphereSystem. * Adds API for GetAllTileMixtures. * DeleteGasCommand uses AtmosphereSystem. * FixGridAtmos uses AtmosphereSystem. * FillGasCommand uses AtmosphereSystem. * SetAtmosTemperatureCommand uses AtmosphereSystem.
47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
using Content.Server.Administration;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Shared.Administration;
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using Content.Shared.Atmos;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Content.Server.Commands.Atmos
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{
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[AdminCommand(AdminFlags.Debug)]
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public class FillGas : IConsoleCommand
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{
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public string Command => "fillgas";
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public string Description => "Adds gas to all tiles in a grid.";
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public string Help => "fillgas <GridId> <Gas> <moles>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length < 3) return;
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if(!int.TryParse(args[0], out var id)
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|| !(AtmosCommandUtils.TryParseGasID(args[1], out var gasId))
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|| !float.TryParse(args[2], out var moles)) return;
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var gridId = new GridId(id);
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var mapMan = IoCManager.Resolve<IMapManager>();
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if (!gridId.IsValid() || !mapMan.TryGetGrid(gridId, out _))
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{
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shell.WriteLine("Invalid grid ID.");
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return;
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}
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var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
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foreach (var tile in atmosphereSystem.GetAllTileMixtures(gridId, true))
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{
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tile.AdjustMoles(gasId, moles);
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}
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}
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}
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}
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