Files
tbd-station-14/Content.Server/Commands/Atmos/FillGasCommand.cs
Vera Aguilera Puerto c8ba345cdc ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem. (#4285)
* ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem

* Adds API for adding/removing active tiles.

* Adds API for FixVacuum.

* Adds API for UpdateAdjacent.

* Adds API for IsTileAirBlocked.

* Re-organize hotspot code

* Adds API for IsTileSpace.

* RemoveGasCommand uses AtmosphereSystem

* AddGasCommand uses AtmosphereSystem.

* SetTemperatureCommand uses AtmosphereSystem.

* Adds API for IsSimulatedGrid.

* GasLeak uses AtmosphereSystem.

* Makes Spark method in GasLeak ALSO use AtmosphereSystem.

* GasPassiveVentSystem uses AtmosphereSystem.

* GasMinerSystem uses AtmosphereSystem.

* GasOutletInjectorSystem uses AtmosphereSystem.

* GasVentPumpSystem uses AtmosphereSystem.

* GasDualPortVentPumpSystem uses AtmosphereSystem.

* GasVolumePumpSystem uses AtmosphereSystem.

* GasAnalyzerComponent uses AtmosphereSystem.

* Add API for GetAdjacentTileMixtures.

* GasVentScrubberSystem uses AtmosphereSystem.

* AirtightComponent uses AtmosphereSystem.

* GasLeaks's TryFindRandomTile uses AtmosphereSystem.

* Adds API for GetAdjacentTiles.

* FirelockComponent's IsHoldingFire uses AtmosphereSystem.

* Adds API for GetAllTileMixtures.

* DeleteGasCommand uses AtmosphereSystem.

* FixGridAtmos uses AtmosphereSystem.

* FillGasCommand uses AtmosphereSystem.

* SetAtmosTemperatureCommand uses AtmosphereSystem.
2021-07-19 12:07:37 +02:00

47 lines
1.4 KiB
C#

using Content.Server.Administration;
using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Shared.Administration;
using Content.Shared.Atmos;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Server.Commands.Atmos
{
[AdminCommand(AdminFlags.Debug)]
public class FillGas : IConsoleCommand
{
public string Command => "fillgas";
public string Description => "Adds gas to all tiles in a grid.";
public string Help => "fillgas <GridId> <Gas> <moles>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length < 3) return;
if(!int.TryParse(args[0], out var id)
|| !(AtmosCommandUtils.TryParseGasID(args[1], out var gasId))
|| !float.TryParse(args[2], out var moles)) return;
var gridId = new GridId(id);
var mapMan = IoCManager.Resolve<IMapManager>();
if (!gridId.IsValid() || !mapMan.TryGetGrid(gridId, out _))
{
shell.WriteLine("Invalid grid ID.");
return;
}
var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
foreach (var tile in atmosphereSystem.GetAllTileMixtures(gridId, true))
{
tile.AdjustMoles(gasId, moles);
}
}
}
}