141 lines
4.7 KiB
C#
141 lines
4.7 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using Content.Shared.MobState.Components;
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using Content.Shared.Movement.Components;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Players;
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namespace Content.Shared.Movement.EntitySystems
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{
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/// <summary>
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/// Handles converting inputs into movement.
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/// </summary>
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public sealed class SharedMoverSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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var moveUpCmdHandler = new MoverDirInputCmdHandler(Direction.North);
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var moveLeftCmdHandler = new MoverDirInputCmdHandler(Direction.West);
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var moveRightCmdHandler = new MoverDirInputCmdHandler(Direction.East);
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var moveDownCmdHandler = new MoverDirInputCmdHandler(Direction.South);
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CommandBinds.Builder
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.Bind(EngineKeyFunctions.MoveUp, moveUpCmdHandler)
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.Bind(EngineKeyFunctions.MoveLeft, moveLeftCmdHandler)
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.Bind(EngineKeyFunctions.MoveRight, moveRightCmdHandler)
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.Bind(EngineKeyFunctions.MoveDown, moveDownCmdHandler)
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.Bind(EngineKeyFunctions.Walk, new WalkInputCmdHandler())
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.Register<SharedMoverSystem>();
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}
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/// <inheritdoc />
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public override void Shutdown()
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{
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CommandBinds.Unregister<SharedMoverSystem>();
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base.Shutdown();
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}
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private void HandleDirChange(ICommonSession? session, Direction dir, ushort subTick, bool state)
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{
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if (!TryGetAttachedComponent<IMoverComponent>(session, out var moverComp))
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return;
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var owner = session?.AttachedEntity;
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if (owner != null && session != null)
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{
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EntityManager.EventBus.RaiseLocalEvent(owner.Value, new RelayMoveInputEvent(session));
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// For stuff like "Moving out of locker" or the likes
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if (owner.Value.IsInContainer() &&
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(!EntityManager.TryGetComponent(owner.Value, out MobStateComponent? mobState) ||
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mobState.IsAlive()))
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{
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var relayMoveEvent = new RelayMovementEntityEvent(owner.Value);
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EntityManager.EventBus.RaiseLocalEvent(EntityManager.GetComponent<TransformComponent>(owner.Value).ParentUid, relayMoveEvent);
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}
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}
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moverComp.SetVelocityDirection(dir, subTick, state);
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}
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private static void HandleRunChange(ICommonSession? session, ushort subTick, bool walking)
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{
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if (!TryGetAttachedComponent<IMoverComponent>(session, out var moverComp))
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{
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return;
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}
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moverComp.SetSprinting(subTick, walking);
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}
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private static bool TryGetAttachedComponent<T>(ICommonSession? session, [NotNullWhen(true)] out T? component)
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where T : class, IComponent
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{
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component = default;
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var ent = session?.AttachedEntity;
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if (ent == null || !EntityManager.EntityExists(ent.Value))
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return false;
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if (!EntityManager.TryGetComponent(ent.Value, out T? comp))
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return false;
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component = comp;
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return true;
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}
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private sealed class MoverDirInputCmdHandler : InputCmdHandler
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{
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private readonly Direction _dir;
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public MoverDirInputCmdHandler(Direction dir)
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{
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_dir = dir;
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}
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public override bool HandleCmdMessage(ICommonSession? session, InputCmdMessage message)
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{
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if (message is not FullInputCmdMessage full)
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{
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return false;
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}
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Get<SharedMoverSystem>().HandleDirChange(session, _dir, message.SubTick, full.State == BoundKeyState.Down);
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return false;
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}
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}
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private sealed class WalkInputCmdHandler : InputCmdHandler
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{
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public override bool HandleCmdMessage(ICommonSession? session, InputCmdMessage message)
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{
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if (message is not FullInputCmdMessage full)
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{
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return false;
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}
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HandleRunChange(session, full.SubTick, full.State == BoundKeyState.Down);
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return false;
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}
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}
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}
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public sealed class RelayMoveInputEvent : EntityEventArgs
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{
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public ICommonSession Session { get; }
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public RelayMoveInputEvent(ICommonSession session)
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{
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Session = session;
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}
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}
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}
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