using System.Diagnostics.CodeAnalysis;
using Content.Shared.MobState.Components;
using Content.Shared.Movement.Components;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Players;
namespace Content.Shared.Movement.EntitySystems
{
///
/// Handles converting inputs into movement.
///
public sealed class SharedMoverSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
var moveUpCmdHandler = new MoverDirInputCmdHandler(Direction.North);
var moveLeftCmdHandler = new MoverDirInputCmdHandler(Direction.West);
var moveRightCmdHandler = new MoverDirInputCmdHandler(Direction.East);
var moveDownCmdHandler = new MoverDirInputCmdHandler(Direction.South);
CommandBinds.Builder
.Bind(EngineKeyFunctions.MoveUp, moveUpCmdHandler)
.Bind(EngineKeyFunctions.MoveLeft, moveLeftCmdHandler)
.Bind(EngineKeyFunctions.MoveRight, moveRightCmdHandler)
.Bind(EngineKeyFunctions.MoveDown, moveDownCmdHandler)
.Bind(EngineKeyFunctions.Walk, new WalkInputCmdHandler())
.Register();
}
///
public override void Shutdown()
{
CommandBinds.Unregister();
base.Shutdown();
}
private void HandleDirChange(ICommonSession? session, Direction dir, ushort subTick, bool state)
{
if (!TryGetAttachedComponent(session, out var moverComp))
return;
var owner = session?.AttachedEntity;
if (owner != null && session != null)
{
EntityManager.EventBus.RaiseLocalEvent(owner.Value, new RelayMoveInputEvent(session));
// For stuff like "Moving out of locker" or the likes
if (owner.Value.IsInContainer() &&
(!EntityManager.TryGetComponent(owner.Value, out MobStateComponent? mobState) ||
mobState.IsAlive()))
{
var relayMoveEvent = new RelayMovementEntityEvent(owner.Value);
EntityManager.EventBus.RaiseLocalEvent(EntityManager.GetComponent(owner.Value).ParentUid, relayMoveEvent);
}
}
moverComp.SetVelocityDirection(dir, subTick, state);
}
private static void HandleRunChange(ICommonSession? session, ushort subTick, bool walking)
{
if (!TryGetAttachedComponent(session, out var moverComp))
{
return;
}
moverComp.SetSprinting(subTick, walking);
}
private static bool TryGetAttachedComponent(ICommonSession? session, [NotNullWhen(true)] out T? component)
where T : class, IComponent
{
component = default;
var ent = session?.AttachedEntity;
if (ent == null || !EntityManager.EntityExists(ent.Value))
return false;
if (!EntityManager.TryGetComponent(ent.Value, out T? comp))
return false;
component = comp;
return true;
}
private sealed class MoverDirInputCmdHandler : InputCmdHandler
{
private readonly Direction _dir;
public MoverDirInputCmdHandler(Direction dir)
{
_dir = dir;
}
public override bool HandleCmdMessage(ICommonSession? session, InputCmdMessage message)
{
if (message is not FullInputCmdMessage full)
{
return false;
}
Get().HandleDirChange(session, _dir, message.SubTick, full.State == BoundKeyState.Down);
return false;
}
}
private sealed class WalkInputCmdHandler : InputCmdHandler
{
public override bool HandleCmdMessage(ICommonSession? session, InputCmdMessage message)
{
if (message is not FullInputCmdMessage full)
{
return false;
}
HandleRunChange(session, full.SubTick, full.State == BoundKeyState.Down);
return false;
}
}
}
public sealed class RelayMoveInputEvent : EntityEventArgs
{
public ICommonSession Session { get; }
public RelayMoveInputEvent(ICommonSession session)
{
Session = session;
}
}
}