56 lines
1.9 KiB
C#
56 lines
1.9 KiB
C#
using Content.Server.Light.Components;
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using Content.Server.Light.Events;
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using Content.Shared.Light;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using System;
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using Robust.Shared.IoC;
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namespace Content.Server.Light.EntitySystems
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{
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public class UnpoweredFlashlightSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<UnpoweredFlashlightComponent, GetActivationVerbsEvent>(AddToggleLightVerbs);
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}
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private void AddToggleLightVerbs(EntityUid uid, UnpoweredFlashlightComponent component, GetActivationVerbsEvent args)
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{
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if (!args.CanAccess || !args.CanInteract)
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return;
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Verb verb = new();
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verb.Text = Loc.GetString("toggle-flashlight-verb-get-data-text");
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verb.IconTexture = "/Textures/Interface/VerbIcons/light.svg.192dpi.png";
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verb.Act = () => ToggleLight(component);
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verb.Priority = -1; // For things like PDA's, Open-UI and other verbs that should be higher priority.
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args.Verbs.Add(verb);
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}
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public void ToggleLight(UnpoweredFlashlightComponent flashlight)
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{
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if (!EntityManager.TryGetComponent(flashlight.Owner, out PointLightComponent? light))
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return;
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flashlight.LightOn = !flashlight.LightOn;
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light.Enabled = flashlight.LightOn;
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if (EntityManager.TryGetComponent(flashlight.Owner, out AppearanceComponent? appearance))
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appearance.SetData(UnpoweredFlashlightVisuals.LightOn, flashlight.LightOn);
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SoundSystem.Play(Filter.Pvs(light.Owner), flashlight.ToggleSound.GetSound(), flashlight.Owner);
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RaiseLocalEvent(flashlight.Owner, new LightToggleEvent(flashlight.LightOn));
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}
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}
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}
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