Files
tbd-station-14/Content.Server/Chemistry/EntitySystems/SolutionTransferSystem.cs

71 lines
2.6 KiB
C#

using Content.Shared.Verbs;
using Content.Server.Chemistry.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Server.GameObjects;
using System.Collections.Generic;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Content.Shared.Popups;
using Robust.Shared.IoC;
namespace Content.Server.Chemistry.EntitySystems
{
[UsedImplicitly]
public class SolutionTransferSystem : EntitySystem
{
/// <summary>
/// Default transfer amounts for the set-transfer verb.
/// </summary>
public static readonly List<int> DefaultTransferAmounts = new() { 1, 5, 10, 25, 50, 100, 250, 500, 1000};
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SolutionTransferComponent, GetAlternativeVerbsEvent>(AddSetTransferVerbs);
}
private void AddSetTransferVerbs(EntityUid uid, SolutionTransferComponent component, GetAlternativeVerbsEvent args)
{
if (!args.CanAccess || !args.CanInteract || !component.CanChangeTransferAmount)
return;
if (!EntityManager.TryGetComponent<ActorComponent?>(args.User, out var actor))
return;
// Custom transfer verb
Verb custom = new();
custom.Text = Loc.GetString("comp-solution-transfer-verb-custom-amount");
custom.Category = VerbCategory.SetTransferAmount;
custom.Act = () => component.UserInterface?.Open(actor.PlayerSession);
custom.Priority = 1;
args.Verbs.Add(custom);
// Add specific transfer verbs according to the container's size
var priority = 0;
foreach (var amount in DefaultTransferAmounts)
{
if ( amount < component.MinimumTransferAmount.Int() || amount > component.MaximumTransferAmount.Int())
continue;
Verb verb = new();
verb.Text = Loc.GetString("comp-solution-transfer-verb-amount", ("amount", amount));
verb.Category = VerbCategory.SetTransferAmount;
verb.Act = () =>
{
component.TransferAmount = FixedPoint2.New(amount);
args.User.PopupMessage(Loc.GetString("comp-solution-transfer-set-amount", ("amount", amount)));
};
// we want to sort by size, not alphabetically by the verb text.
verb.Priority = priority;
priority--;
args.Verbs.Add(verb);
}
}
}
}