using Content.Shared.Verbs; using Content.Server.Chemistry.Components; using JetBrains.Annotations; using Robust.Shared.GameObjects; using Robust.Shared.Localization; using Robust.Server.GameObjects; using System.Collections.Generic; using Content.Shared.Chemistry.Reagent; using Content.Shared.FixedPoint; using Content.Shared.Popups; using Robust.Shared.IoC; namespace Content.Server.Chemistry.EntitySystems { [UsedImplicitly] public class SolutionTransferSystem : EntitySystem { /// /// Default transfer amounts for the set-transfer verb. /// public static readonly List DefaultTransferAmounts = new() { 1, 5, 10, 25, 50, 100, 250, 500, 1000}; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(AddSetTransferVerbs); } private void AddSetTransferVerbs(EntityUid uid, SolutionTransferComponent component, GetAlternativeVerbsEvent args) { if (!args.CanAccess || !args.CanInteract || !component.CanChangeTransferAmount) return; if (!EntityManager.TryGetComponent(args.User, out var actor)) return; // Custom transfer verb Verb custom = new(); custom.Text = Loc.GetString("comp-solution-transfer-verb-custom-amount"); custom.Category = VerbCategory.SetTransferAmount; custom.Act = () => component.UserInterface?.Open(actor.PlayerSession); custom.Priority = 1; args.Verbs.Add(custom); // Add specific transfer verbs according to the container's size var priority = 0; foreach (var amount in DefaultTransferAmounts) { if ( amount < component.MinimumTransferAmount.Int() || amount > component.MaximumTransferAmount.Int()) continue; Verb verb = new(); verb.Text = Loc.GetString("comp-solution-transfer-verb-amount", ("amount", amount)); verb.Category = VerbCategory.SetTransferAmount; verb.Act = () => { component.TransferAmount = FixedPoint2.New(amount); args.User.PopupMessage(Loc.GetString("comp-solution-transfer-set-amount", ("amount", amount))); }; // we want to sort by size, not alphabetically by the verb text. verb.Priority = priority; priority--; args.Verbs.Add(verb); } } } }