Files
tbd-station-14/Content.Server/Body/Systems/RespiratorSystem.cs
Vera Aguilera Puerto 3f79e3754f Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
# Conflicts:
#	Content.Client/Crayon/CrayonDecalVisualizer.cs
#	Content.Client/Tabletop/TabletopSystem.cs
#	Content.IntegrationTests/Tests/InventoryHelpersTest.cs
#	Content.Server/AI/EntitySystems/AiSystem.cs
#	Content.Server/AI/Utility/AiLogic/UtilityAI.cs
#	Content.Server/AME/AMENodeGroup.cs
#	Content.Server/Administration/AdminVerbSystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Chemistry/Components/InjectorComponent.cs
#	Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
#	Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
#	Content.Server/Crayon/CrayonComponent.cs
#	Content.Server/Doors/Components/ServerDoorComponent.cs
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
#	Content.Server/Fluids/Components/MopComponent.cs
#	Content.Server/Fluids/Components/SpillExtensions.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.cs
#	Content.Server/Instruments/InstrumentSystem.cs
#	Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
#	Content.Server/Nutrition/EntitySystems/FoodSystem.cs
#	Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
#	Content.Server/Storage/Components/EntityStorageComponent.cs
#	Content.Server/Storage/Components/StorageFillComponent.cs
#	Content.Server/Stunnable/StunbatonSystem.cs
#	Content.Server/Throwing/ThrowHelper.cs
#	Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
#	Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
#	Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs
#	Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
#	Content.Shared/Damage/Components/DamageableComponent.cs
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/MobState/Components/MobStateComponent.cs
#	Content.Shared/Slippery/SharedSlipperySystem.cs
2021-12-07 17:48:49 +01:00

261 lines
8.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.Administration.Logs;
using Content.Server.Alert;
using Content.Server.Atmos;
using Content.Server.Body.Components;
using Content.Shared.Alert;
using Content.Shared.Atmos;
using Content.Shared.Body.Components;
using Content.Shared.Damage;
using Content.Shared.Database;
using Content.Shared.MobState.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Body.Systems
{
[UsedImplicitly]
public class RespiratorSystem : EntitySystem
{
[Dependency] private readonly DamageableSystem _damageableSys = default!;
[Dependency] private readonly AdminLogSystem _logSys = default!;
[Dependency] private readonly BodySystem _bodySystem = default!;
[Dependency] private readonly LungSystem _lungSystem = default!;
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var (respirator, blood, body) in
EntityManager.EntityQuery<RespiratorComponent, BloodstreamComponent, SharedBodyComponent>())
{
var uid = respirator.Owner;
if (!EntityManager.TryGetComponent<MobStateComponent>(uid, out var state) ||
state.IsDead())
{
continue;
}
respirator.AccumulatedFrametime += frameTime;
if (respirator.AccumulatedFrametime < 1)
{
continue;
}
ProcessGases(uid, respirator, blood, body);
respirator.AccumulatedFrametime -= 1;
if (SuffocatingPercentage(respirator) > 0)
{
TakeSuffocationDamage(uid, respirator);
continue;
}
StopSuffocation(uid, respirator);
}
}
private Dictionary<Gas, float> NeedsAndDeficit(RespiratorComponent respirator)
{
var needs = new Dictionary<Gas, float>(respirator.NeedsGases);
foreach (var (gas, amount) in respirator.DeficitGases)
{
var newAmount = (needs.GetValueOrDefault(gas) + amount);
needs[gas] = newAmount;
}
return needs;
}
private void ClampDeficit(RespiratorComponent respirator)
{
var deficitGases = new Dictionary<Gas, float>(respirator.DeficitGases);
foreach (var (gas, deficit) in deficitGases)
{
if (!respirator.NeedsGases.TryGetValue(gas, out var need))
{
respirator.DeficitGases.Remove(gas);
continue;
}
if (deficit > need)
{
respirator.DeficitGases[gas] = need;
}
}
}
private float SuffocatingPercentage(RespiratorComponent respirator)
{
var total = 0f;
foreach (var (gas, deficit) in respirator.DeficitGases)
{
var lack = 1f;
if (respirator.NeedsGases.TryGetValue(gas, out var needed))
{
lack = deficit / needed;
}
total += lack / Atmospherics.TotalNumberOfGases;
}
return total;
}
private float GasProducedMultiplier(RespiratorComponent respirator, Gas gas, float usedAverage)
{
if (!respirator.ProducesGases.TryGetValue(gas, out var produces))
{
return 0;
}
if (!respirator.NeedsGases.TryGetValue(gas, out var needs))
{
needs = 1;
}
return needs * produces * usedAverage;
}
private Dictionary<Gas, float> GasProduced(RespiratorComponent respirator, float usedAverage)
{
return respirator.ProducesGases.ToDictionary(pair => pair.Key, pair => GasProducedMultiplier(respirator, pair.Key, usedAverage));
}
private void ProcessGases(EntityUid uid, RespiratorComponent respirator,
BloodstreamComponent? bloodstream,
SharedBodyComponent? body)
{
if (!Resolve(uid, ref bloodstream, ref body, false))
return;
var lungs = _bodySystem.GetComponentsOnMechanisms<LungComponent>(uid, body).ToArray();
var needs = NeedsAndDeficit(respirator);
var used = 0f;
foreach (var (lung, mech) in lungs)
{
_lungSystem.UpdateLung(lung.Owner, lung, mech);
}
foreach (var (gas, amountNeeded) in needs)
{
var bloodstreamAmount = bloodstream.Air.GetMoles(gas);
var deficit = 0f;
if (bloodstreamAmount < amountNeeded)
{
if (!EntityManager.GetComponent<MobStateComponent>(uid).IsCritical())
{
// Panic inhale
foreach (var (lung, mech) in lungs)
{
_lungSystem.Gasp((lung).Owner, lung, mech);
}
}
bloodstreamAmount = bloodstream.Air.GetMoles(gas);
deficit = Math.Max(0, amountNeeded - bloodstreamAmount);
if (deficit > 0)
{
bloodstream.Air.SetMoles(gas, 0);
}
else
{
bloodstream.Air.AdjustMoles(gas, -amountNeeded);
}
}
else
{
bloodstream.Air.AdjustMoles(gas, -amountNeeded);
}
respirator.DeficitGases[gas] = deficit;
used += (amountNeeded - deficit) / amountNeeded;
}
var produced = GasProduced(respirator, used / needs.Count);
foreach (var (gas, amountProduced) in produced)
{
bloodstream.Air.AdjustMoles(gas, amountProduced);
}
ClampDeficit(respirator);
}
private void TakeSuffocationDamage(EntityUid uid, RespiratorComponent respirator)
{
if (!respirator.Suffocating)
_logSys.Add(LogType.Asphyxiation, $"{uid:Entity} started suffocating");
respirator.Suffocating = true;
if (EntityManager.TryGetComponent(uid, out ServerAlertsComponent? alertsComponent))
{
alertsComponent.ShowAlert(AlertType.LowOxygen);
}
_damageableSys.TryChangeDamage(uid, respirator.Damage, true, false);
}
private void StopSuffocation(EntityUid uid, RespiratorComponent respirator)
{
if (respirator.Suffocating)
_logSys.Add(LogType.Asphyxiation, $"{uid:Entity} stopped suffocating");
respirator.Suffocating = false;
if (EntityManager.TryGetComponent(uid, out ServerAlertsComponent? alertsComponent))
{
alertsComponent.ClearAlert(AlertType.LowOxygen);
}
_damageableSys.TryChangeDamage(uid, respirator.DamageRecovery, true);
}
public GasMixture Clean(EntityUid uid, RespiratorComponent respirator, BloodstreamComponent bloodstream)
{
var gasMixture = new GasMixture(bloodstream.Air.Volume)
{
Temperature = bloodstream.Air.Temperature
};
for (Gas gas = 0; gas < (Gas) Atmospherics.TotalNumberOfGases; gas++)
{
float amount;
var molesInBlood = bloodstream.Air.GetMoles(gas);
if (!respirator.NeedsGases.TryGetValue(gas, out var needed))
{
amount = molesInBlood;
}
else
{
var overflowThreshold = needed * 5f;
amount = molesInBlood > overflowThreshold
? molesInBlood - overflowThreshold
: 0;
}
gasMixture.AdjustMoles(gas, amount);
bloodstream.Air.AdjustMoles(gas, -amount);
}
return gasMixture;
}
}
}