26 lines
596 B
C#
26 lines
596 B
C#
#nullable enable
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using Content.Shared.GameObjects.Components.Mobs;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface.Controls;
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namespace Content.Client.GameObjects.Components.Mobs
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{
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public class StatusControl : BaseButton
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{
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public readonly StatusEffect Effect;
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public StatusControl(StatusEffect effect, Texture? texture)
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{
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Effect = effect;
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var item = new TextureRect
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{
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TextureScale = (2, 2),
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Texture = texture
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};
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Children.Add(item);
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}
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}
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}
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