* refactor: move puddle evaporation + absorbents to shared * refactor: move SolutionRegeneration to shared * refactor: make AbsorbentSystem visuals clientside * style: general formatting/cleanup on touched files - Few logical simplifications - Add field for hard-coded sparkle effect ent - Switch stuff to Entity<T> No actual prediction fixes in this commit (though in retrospect I should've done this commit last). * fix: use predicted variants for predicted code * fix: average out evaporation rates in mixtures * refactor: move SolutionPurge to shared * style: Basic SolutionPurgeComponent field cleanup * fix: general prediction + timing + networking fixes - Moves client side visuals back to shared because other players exist - Don't accumulate CurTime in Purge/RegenerationSystem - Network the next update field in Purge/RegenerationSystem to deal with UI mispredictions??? * fix: add udder bug workaround Not needed for SolutionPurgeSystem which doesn't resolve solutions (probably fine that SolutionPurgeSystem doesn't cache since it's much rarer, though it probably should), and likely not needed for AbsorbentSystem since it only resolves against puddles which, I don't think can be in containers. * fix: don't divide by zero for evaporation speed = 0. * refactor: revert evaporation changes Will cherry-pick these out in another PR. Also reverting the evaporation speed bugfix since it's easier to revert all at once. :) * fix: component cleanup; autopause fields, use ProtoID * fix: remove unused AbsorbentComponentState * fix: ProtoId is not string * refactor: move PuddleSystem.UpdateAppearance to shared * style: general PuddleSystem.UpdateAppearance tweaks - Switch to Entity<T> - Use ProtoIds - Minor simplifications * fix: add udderly silly PVS workaround * cleanup * fix --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.
This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.
If you want to host or create content for SS14, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs.
Links
Documentation/Wiki
Our docs site has documentation on SS14's content, engine, game design, and more.
Additionally, see these resources for license and attribution information:
We also have lots of resources for new contributors to the project.
Contributing
We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
Just make sure your changes and pull requests are in accordance with the contribution guidelines.
We are not currently accepting translations of the game on our main repository. If you would like to translate the game into another language, consider creating a fork or contributing to a fork.
Building
- Clone this repo:
git clone https://github.com/space-wizards/space-station-14.git
- Go to the project folder and run
RUN_THIS.pyto initialize the submodules and load the engine:
cd space-station-14
python RUN_THIS.py
- Compile the solution:
Build the server using dotnet build.
More detailed instructions on building the project.
License
All code for the content repository is licensed under the MIT license.
Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and copyright specified in the metadata file. For example, see the metadata for a crowbar.
Note
Some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.