* Movement acceleration * tweaks * Weightless refactor coz fuck it * CCVars * weightless movement tweaks * Some cleanup while I'm here * dorkpacks * thanks fork * fixes * zoomies * toggles * hmm * yamls * b * so true * Effects refactor * namespace * review
14 lines
372 B
C#
14 lines
372 B
C#
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Shared.Movement.Components;
|
|
|
|
/// <summary>
|
|
/// Added to an enabled jetpack. Tracks gas usage on server / effect spawning on client.
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent]
|
|
public sealed class ActiveJetpackComponent : Component
|
|
{
|
|
public float EffectCooldown = 0.3f;
|
|
public float Accumulator = 0f;
|
|
}
|