Files
tbd-station-14/Content.Shared/Access/AccessLevelPrototype.cs
2022-05-13 17:59:03 +10:00

28 lines
734 B
C#

using Robust.Shared.Prototypes;
namespace Content.Shared.Access
{
/// <summary>
/// Defines a single access level that can be stored on ID cards and checked for.
/// </summary>
[Prototype("accessLevel")]
public sealed class AccessLevelPrototype : IPrototype
{
[ViewVariables]
[IdDataFieldAttribute]
public string ID { get; } = default!;
/// <summary>
/// The player-visible name of the access level, in the ID card console and such.
/// </summary>
[DataField("name")]
public string Name
{
get => _name ?? ID;
private set => _name = Loc.GetString(value);
}
private string? _name;
}
}