Files
tbd-station-14/Content.Shared/Movement/Components/MovementModStatusEffectComponent.cs
Princess Cheeseballs e85bc1bb8c Stunnable New Status and Cleanup (#38618)
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-07-21 19:22:11 +02:00

26 lines
977 B
C#

using Content.Shared.Movement.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
/// <summary>
/// This is used to store a movement speed modifier attached to a status effect entity so it can be applied via statuses.
/// To be used in conjunction with <see cref="MovementModStatusSystem"/>.
/// See <see cref="MovementModStatusComponent"/> for the component applied to the entity.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(MovementModStatusSystem))]
public sealed partial class MovementModStatusEffectComponent : Component
{
/// <summary>
/// Multiplicative sprint modifier, with bounds of [0, 1)
/// </summary>
[DataField, AutoNetworkedField]
public float SprintSpeedModifier = 0.5f;
/// <summary>
/// Multiplicative walk modifier, with bounds of [0, 1)
/// </summary>
[DataField, AutoNetworkedField]
public float WalkSpeedModifier = 0.5f;
}