Files
tbd-station-14/Content.Shared/Speech/Components/MeleeSpeechComponent.cs

73 lines
2.2 KiB
C#

using Content.Shared.Actions;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Speech.Components;
[RegisterComponent, NetworkedComponent]
[AutoGenerateComponentState]
public sealed partial class MeleeSpeechComponent : Component
{
/// <summary>
/// The battlecry to be said when an entity attacks with this component
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("Battlecry")]
[AutoNetworkedField]
public string? Battlecry;
/// <summary>
/// The maximum amount of characters allowed in a battlecry
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("MaxBattlecryLength")]
[AutoNetworkedField]
public int MaxBattlecryLength = 12;
[DataField("configureAction", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string? ConfigureAction = "ActionConfigureMeleeSpeech";
/// <summary>
/// The action to open the battlecry UI
/// </summary>
[DataField("configureActionEntity")] public EntityUid? ConfigureActionEntity;
}
/// <summary>
/// Key representing which <see cref="BoundUserInterface"/> is currently open.
/// Useful when there are multiple UI for an object. Here it's future-proofing only.
/// </summary>
[Serializable, NetSerializable]
public enum MeleeSpeechUiKey : byte
{
Key,
}
/// <summary>
/// Represents an <see cref="MeleeSpeechComponent"/> state that can be sent to the client
/// </summary>
[Serializable, NetSerializable]
public sealed class MeleeSpeechBoundUserInterfaceState : BoundUserInterfaceState
{
public string CurrentBattlecry { get; }
public MeleeSpeechBoundUserInterfaceState(string currentBattlecry)
{
CurrentBattlecry = currentBattlecry;
}
}
[Serializable, NetSerializable]
public sealed class MeleeSpeechBattlecryChangedMessage : BoundUserInterfaceMessage
{
public string Battlecry { get; }
public MeleeSpeechBattlecryChangedMessage(string battlecry)
{
Battlecry = battlecry;
}
}
public sealed partial class MeleeSpeechConfigureActionEvent : InstantActionEvent { }