* feat: predict evaporation * refactor: move puddle update logic to shared * refactor: move more puddle stuff to Shared Still can't do stuff that creates puddles :( * refactor: move puddle transfers to shared * fix: various style fixes + switch to predicted variants * style: make some puddle stuff private instead of protected * refactor: move solution dumping to its own system * docs: clarify Drainable/Dumpable/Refillable docs Also whacks unneeded VVAccess's. * fix: audit usages of drainable+refillable I'm leaving spear and arrow for now... but I don't love it. * Added an item query I guess * Review changes * You can pour out waterguns * Review changes * oops --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
27 lines
816 B
C#
27 lines
816 B
C#
using Content.Shared.FixedPoint;
|
|
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Shared.Chemistry.Components;
|
|
|
|
/// <summary>
|
|
/// Denotes that the entity has a solution contained which can be easily added
|
|
/// to. This should go on things that are meant to be refilled, including
|
|
/// pouring things into a beaker. If you run it under a sink tap, it's probably
|
|
/// refillable.
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent]
|
|
public sealed partial class RefillableSolutionComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// Solution name that can added to easily.
|
|
/// </summary>
|
|
[DataField]
|
|
public string Solution = "default";
|
|
|
|
/// <summary>
|
|
/// The maximum amount that can be transferred to the solution at once
|
|
/// </summary>
|
|
[DataField]
|
|
public FixedPoint2? MaxRefill = null;
|
|
}
|