30 lines
1.0 KiB
C#
30 lines
1.0 KiB
C#
using Content.Shared.Construction;
|
|
using Content.Shared.GameObjects.EntitySystems;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.GameObjects.Systems;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Localization;
|
|
using Robust.Shared.Utility;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Client.GameObjects.Components.Construction
|
|
{
|
|
[RegisterComponent]
|
|
public class ConstructionGhostComponent : Component, IExamine
|
|
{
|
|
#pragma warning disable 649
|
|
[Dependency] private readonly ILocalizationManager _loc;
|
|
#pragma warning restore 649
|
|
public override string Name => "ConstructionGhost";
|
|
|
|
[ViewVariables] public ConstructionPrototype Prototype { get; set; }
|
|
[ViewVariables] public int GhostID { get; set; }
|
|
|
|
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
|
|
{
|
|
message.AddText(_loc.GetString("Building: {0}\n", Prototype.Name));
|
|
EntitySystem.Get<SharedConstructionSystem>().DoExamine(message, Prototype, 0, inDetailsRange);
|
|
}
|
|
}
|
|
}
|