~~well, it SHOULD make mob rotate on death, but it doesn't, i have no idea why~~ - Blocks character movement in crit/death - rotates character ~~360noscope~~ 90 degrees to convince you it's lying down when dead resolves #145 resolves #158 related to #115
34 lines
764 B
C#
34 lines
764 B
C#
using System;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Mobs
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{
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public abstract class SharedSpeciesComponent : Component
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{
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public sealed override string Name => "Species";
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public override uint? NetID => ContentNetIDs.SPECIES;
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[Serializable, NetSerializable]
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public enum MobVisuals
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{
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RotationState
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}
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[Serializable, NetSerializable]
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public enum MobState
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{
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/// <summary>
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/// Mob is standing up
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/// </summary>
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Stand,
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/// <summary>
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/// Mob is laying down
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/// </summary>
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Down,
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}
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}
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} |