* Create TurfSystem equivalent for and obsolete TurfHelpers.GetTileRef * Fix EntitySystem uses of TurfHelpers.GetTileRef * Fix EntitySystem uses of TurfHelpers.TryGetTileRef * Fix construction condition uses of TurfHelpers.GetTileRef * Fix last use of TurfHelpers.IsBlockedTurf * Create TurfSystem equivalent to and obsolete TurfHelpers.GetContentTileDefinition * Fix uses of TurfHelpers.GetContentTileDefinition(TileRef) * Fix uses of TurfHelpers.GetContentTileDefinition(Tile) * Create TurfSystem equivalent to and obsolete TurfHelpers.IsSpace * Fix EntitySystem uses of TurfHelpers.IsSpace(Tile) * Fix EntitySystem uses of TurfHelpers.IsSpace(TileRef) * Fix remaining uses of TurfHelpers.IsSpace * Fix uses of TurfHelpers.GetEntitiesInTile * Delete TurfHelpers.cs * Add GetEntitiesInTile lookup methods * Convert some GetEntitiesInTile methods to LookupSystem extension methods * Use new GetEntitiesInTile methods * Recycle spiderweb hashset * Recycle floor tile hashset
231 lines
9.7 KiB
C#
231 lines
9.7 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Numerics;
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using Content.Shared.Physics;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics;
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using Robust.Shared.Toolshed.Commands.Values;
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namespace Content.Shared.Maps;
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/// <summary>
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/// This system provides various useful helper methods for turfs & tiles. Replacement for <see cref="TurfHelpers"/>
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/// </summary>
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public sealed class TurfSystem : EntitySystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly SharedMapSystem _mapSystem = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitions = default!;
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/// <summary>
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/// Attempts to get the turf at or under some given coordinates or null if no such turf exists.
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/// </summary>
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/// <param name="coordinates">The coordinates to search for a turf.</param>
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/// <returns>A <see cref="TileRef"/> for the turf found at the given coordinates or null if no such turf exists.</returns>
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public TileRef? GetTileRef(EntityCoordinates coordinates)
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{
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if (!coordinates.IsValid(EntityManager))
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return null;
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var pos = _transform.ToMapCoordinates(coordinates);
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if (!_mapManager.TryFindGridAt(pos, out var gridUid, out var gridComp))
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return null;
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if (!_mapSystem.TryGetTileRef(gridUid, gridComp, coordinates, out var tile))
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return null;
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return tile;
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}
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/// <summary>
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/// Attempts to get the turf at or under some given coordinates.
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/// </summary>
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/// <param name="coordinates">The coordinates to search for a turf.</param>
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/// <param name="tile">Returns the turf found at the given coordinates if any.</param>
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/// <returns>True if a turf was found at the given coordinates, false otherwise.</returns>
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public bool TryGetTileRef(EntityCoordinates coordinates, [NotNullWhen(true)] out TileRef? tile)
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{
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return (tile = GetTileRef(coordinates)) is not null;
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}
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/// <summary>
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/// Returns true if a given tile is blocked by physics-enabled entities.
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/// </summary>
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public bool IsTileBlocked(TileRef turf, CollisionGroup mask, float minIntersectionArea = 0.1f)
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=> IsTileBlocked(turf.GridUid, turf.GridIndices, mask, minIntersectionArea: minIntersectionArea);
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/// <summary>
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/// Returns true if a given tile is blocked by physics-enabled entities.
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/// </summary>
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/// <param name="gridUid">The grid that owns the tile</param>
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/// <param name="indices">The tile indices</param>
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/// <param name="mask">Collision layers to check</param>
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/// <param name="grid">Grid component</param>
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/// <param name="gridXform">Grid's transform</param>
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/// <param name="minIntersectionArea">Minimum area that must be covered for a tile to be considered blocked</param>
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public bool IsTileBlocked(EntityUid gridUid,
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Vector2i indices,
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CollisionGroup mask,
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MapGridComponent? grid = null,
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TransformComponent? gridXform = null,
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float minIntersectionArea = 0.1f)
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{
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if (!Resolve(gridUid, ref grid, ref gridXform))
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return false;
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var xformQuery = GetEntityQuery<TransformComponent>();
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var (gridPos, gridRot, matrix) = _transform.GetWorldPositionRotationMatrix(gridXform, xformQuery);
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var size = grid.TileSize;
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var localPos = new Vector2(indices.X * size + (size / 2f), indices.Y * size + (size / 2f));
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var worldPos = Vector2.Transform(localPos, matrix);
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// This is scaled to 95 % so it doesn't encompass walls on other tiles.
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var tileAabb = Box2.UnitCentered.Scale(0.95f * size);
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var worldBox = new Box2Rotated(tileAabb.Translated(worldPos), gridRot, worldPos);
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tileAabb = tileAabb.Translated(localPos);
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var intersectionArea = 0f;
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var fixtureQuery = GetEntityQuery<FixturesComponent>();
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foreach (var ent in _entityLookup.GetEntitiesIntersecting(gridUid, worldBox, LookupFlags.Dynamic | LookupFlags.Static))
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{
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if (!fixtureQuery.TryGetComponent(ent, out var fixtures))
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continue;
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// get grid local coordinates
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var (pos, rot) = _transform.GetWorldPositionRotation(xformQuery.GetComponent(ent), xformQuery);
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rot -= gridRot;
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pos = (-gridRot).RotateVec(pos - gridPos);
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var xform = new Transform(pos, (float)rot.Theta);
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foreach (var fixture in fixtures.Fixtures.Values)
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{
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if (!fixture.Hard)
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continue;
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if ((fixture.CollisionLayer & (int)mask) == 0)
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continue;
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for (var i = 0; i < fixture.Shape.ChildCount; i++)
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{
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var intersection = fixture.Shape.ComputeAABB(xform, i).Intersect(tileAabb);
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intersectionArea += intersection.Width * intersection.Height;
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if (intersectionArea > minIntersectionArea)
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return true;
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}
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}
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}
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return false;
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}
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/// <summary>
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/// Returns whether a tile is considered to be space or directly exposed to space.
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/// </summary>
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/// <param name="tile">The tile in question.</param>
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/// <returns>True if the tile is considered to be space, false otherwise.</returns>
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public bool IsSpace(Tile tile)
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{
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return GetContentTileDefinition(tile).MapAtmosphere;
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}
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/// <summary>
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/// Returns whether a tile is considered to be space or directly exposed to space.
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/// </summary>
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/// <param name="tile">The tile in question.</param>
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/// <returns>True if the tile is considered to be space, false otherwise.</returns>
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public bool IsSpace(TileRef tile)
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{
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return IsSpace(tile.Tile);
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}
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/// <summary>
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/// Returns the location of the centre of the tile in grid coordinates.
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/// </summary>
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public EntityCoordinates GetTileCenter(TileRef turf)
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{
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var grid = Comp<MapGridComponent>(turf.GridUid);
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var center = (turf.GridIndices + new Vector2(0.5f, 0.5f)) * grid.TileSize;
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return new EntityCoordinates(turf.GridUid, center);
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}
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/// <summary>
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/// Returns the content tile definition for a tile.
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/// </summary>
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public ContentTileDefinition GetContentTileDefinition(Tile tile)
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{
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return (ContentTileDefinition)_tileDefinitions[tile.TypeId];
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}
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/// <summary>
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/// Returns the content tile definition for a tile ref.
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/// </summary>
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public ContentTileDefinition GetContentTileDefinition(TileRef tile)
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{
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return GetContentTileDefinition(tile.Tile);
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}
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/// <summary>
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/// Collects all of the entities intersecting with the turf at a given position into a provided <see cref="HashSet{EntityUid}"/>
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/// </summary>
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/// <param name="coords">The position of the turf to search for entities.</param>
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/// <param name="intersecting">The hashset used to collect the relevant entities.</param>
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/// <param name="flags">A set of lookup categories to search for relevant entities.</param>
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public void GetEntitiesInTile(EntityCoordinates coords, HashSet<EntityUid> intersecting, LookupFlags flags = LookupFlags.Static)
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{
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if (!TryGetTileRef(coords, out var tileRef))
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return;
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_entityLookup.GetEntitiesInTile(tileRef.Value, intersecting, flags);
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}
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/// <summary>
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/// Returns a collection containing all of the entities overlapping with the turf at a given position.
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/// </summary>
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/// <inheritdoc cref="GetEntitiesInTile(EntityCoordinates, HashSet{EntityUid}, LookupFlags)"/>
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/// <returns>A hashset containing all of the entities overlapping with the turf in question.</returns>
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public HashSet<EntityUid> GetEntitiesInTile(EntityCoordinates coords, LookupFlags flags = LookupFlags.Static)
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{
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if (!TryGetTileRef(coords, out var tileRef))
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return [];
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return _entityLookup.GetEntitiesInTile(tileRef.Value, flags);
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}
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}
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/// <summary>
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/// Extension methods for looking up entities with respect to given turfs.
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/// </summary>
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public static partial class TurfLookupExtensions
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{
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/// <summary>
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/// Collects all of the entities overlapping with a given turf into a provided <see cref="HashSet{EntityUid}"/>.
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/// </summary>
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/// <param name="turf">The turf in question.</param>
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/// <param name="intersecting">The hashset used to collect the relevant entities.</param>
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/// <param name="flags">A set of lookup categories to search for relevant entities.</param>
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public static void GetEntitiesInTile(this EntityLookupSystem lookupSystem, TileRef turf, HashSet<EntityUid> intersecting, LookupFlags flags = LookupFlags.Static)
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{
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var bounds = lookupSystem.GetWorldBounds(turf);
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bounds.Box = bounds.Box.Scale(0.9f); // Otherwise the box can clip into neighboring tiles.
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lookupSystem.GetEntitiesIntersecting(turf.GridUid, bounds, intersecting, flags);
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}
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/// <summary>
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/// Returns a collection containing all of the entities overlapping with a given turf.
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/// </summary>
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/// <inheritdoc cref="GetEntitiesInTile(EntityLookupSystem, TileRef, HashSet{EntityUid}, LookupFlags)"/>
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/// <returns>A hashset containing all of the entities overlapping with the turf in question.</returns>
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public static HashSet<EntityUid> GetEntitiesInTile(this EntityLookupSystem lookupSystem, TileRef turf, LookupFlags flags = LookupFlags.Static)
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{
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var intersecting = new HashSet<EntityUid>();
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lookupSystem.GetEntitiesInTile(turf, intersecting, flags);
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return intersecting;
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}
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}
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