* reeeecolllaaaaaaaa * gonna convert these to public while I'm here for consistency sake * requested changes.
56 lines
1.8 KiB
C#
56 lines
1.8 KiB
C#
using Content.Server.Administration;
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using Content.Shared.Administration;
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using Content.Shared.EntityList;
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using Robust.Shared.Console;
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using Robust.Shared.Prototypes;
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namespace Content.Server.EntityList
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{
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[AdminCommand(AdminFlags.Spawn)]
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public sealed class SpawnEntityListCommand : LocalizedEntityCommands
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public override string Command => "spawnentitylist";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 1)
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{
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shell.WriteError(Loc.GetString($"shell-need-exactly-one-argument"));
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return;
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}
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if (shell.Player is not { } player)
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{
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shell.WriteError(Loc.GetString("shell-cannot-run-command-from-server"));
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return;
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}
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if (player.AttachedEntity is not {} attached)
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{
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shell.WriteError(Loc.GetString("shell-only-players-can-run-this-command"));
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return;
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}
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if (!_prototypeManager.TryIndex(args[0], out EntityListPrototype? prototype))
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{
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shell.WriteError(Loc.GetString($"cmd-spawnentitylist-failed",
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("prototype", nameof(EntityListPrototype)),
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("id", args[0])));
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return;
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}
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var i = 0;
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foreach (var entity in prototype.Entities(_prototypeManager))
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{
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EntityManager.SpawnEntity(entity.ID, EntityManager.GetComponent<TransformComponent>(attached).Coordinates);
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i++;
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}
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shell.WriteLine(Loc.GetString($"cmd-spawnentitylist-success", ("count", i)));
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}
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}
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}
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