21 lines
540 B
C#
21 lines
540 B
C#
using Content.Shared.Alert;
|
|
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Server.Alert;
|
|
|
|
internal sealed class ServerAlertsSystem : AlertsSystem
|
|
{
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<AlertsComponent, ComponentGetState>(OnGetState);
|
|
}
|
|
|
|
private void OnGetState(Entity<AlertsComponent> alerts, ref ComponentGetState args)
|
|
{
|
|
// TODO: Use sourcegen when clone-state bug fixed.
|
|
args.State = new AlertComponentState(new(alerts.Comp.Alerts));
|
|
}
|
|
}
|