Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/RadioSystem.cs
metalgearsloth 684ec60be6 Pausing content (#3061)
* Change EntityQuery to not retrieve paused by default

* GetAllComponents

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-04 00:20:48 +11:00

41 lines
1.1 KiB
C#

using Content.Server.Interfaces;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class RadioSystem : EntitySystem
{
private List<string> _messages;
public override void Initialize()
{
base.Initialize();
_messages = new List<string>();
}
public void SpreadMessage(IRadio source, IEntity speaker, string message, int channel)
{
if (_messages.Contains(message)) return;
_messages.Add(message);
foreach (var radio in ComponentManager.EntityQuery<IRadio>(true))
{
if (radio.Channels.Contains(channel))
{
//TODO: once voice identity gets added, pass into receiver via source.GetSpeakerVoice()
radio.Receive(message, channel, speaker);
}
}
_messages.Remove(message);
}
}
}